Page history
11 April 2021
9 December 2017
12 November 2017
31 October 2015
16 September 2013
23 November 2012
8 November 2012
7 November 2012
4 November 2012
→Combat: Grammar check and refining the swallowing process
+295
→Combat: Maneuver-like ability notes
m+131
Chthonic Serpent implications
+115
→Combat: Link-fixing
m+56
→Combat: Reduction of uses of individual maneuver-like abilities, list expansion
+399
31 October 2012
30 October 2012
24 October 2012
22 October 2012
21 October 2012
→Combat: Serpentine Strike and feats
m+122
→Combat: Grammar check, link-making, and clarification
m+247
→The Veles Serpent: Link-fixing
m+13
→The Veles Serpent: More feats, up to 60 HD!
+301
20 October 2012
→The Veles Serpent: Link-fixing
m+1
→The Veles Serpent: Acid absorption is a bit implausibly much...
m+22
Spellcheck
m→End of the Spell: Common non-HP ways to die
m+70
→The Veles Serpent: Correcting Will save and defining when each feat is gained
m+171
→The Veles Serpent: The Perun eagle will be more mobile but less sturdy than the Veles serpent. So the serpent's getting an HP buff to go along with the improved duration.
+74
DC recalculation - just saying that the creature is created through the spell obsoletes a lot of the factors, but it also means that the "creature designed by spell" factor needs to jack the DC up a huge amount all by itself!
-498
→The Veles Serpent: Changing up defenses - SR down, but lots of energy interference now!
+178
→The Veles Serpent: Adding qualities
m+88
Reorganization and addition of Veles missile
+2,105
Numerous minor adjustments
m+1,434
Yeah... Veles's enemy, Perun, has a great EAGLE as his symbol. Do you really think the Veles serpent would be helpless against flyers?
+2,843
19 October 2012
HP boost, damage rulings, and Rolling Crush Attack elaboration
+1,370
More feats
+279
Whoops! Forgot that Rolling Crush Attack has no excuse NOT to knock anything it hits to the ground!!!
+868
Minor corrections and adjustments
m+265
Thank God I looked up the 3.5e creature abilities... no more jumping through logical hoops to force this creature to fit neatly into a 6-by-6 space on a battle grid! And I get to give it cool new abilities!
+8,499
Grammar check
m+17
Refinements and fix-ups
m+1,157
18 October 2012
Another correction (and a buff to compensate)
+778
Snake's Deafness/Supreme Tremorsense fix
m+92
Feats and Snake's Deafness... yes, snakes really don't have any ears, and they compensate for that by being able to detect incredibly faint vibrations in the ground.
+1,831
Price boost
no edit summary
m