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Ranger Spells (disambiguation)

4,967 bytes removed, 20:21, 25 November 2010
Replaced content with "''Ranger Spells'' can refer to: * SRD:Ranger Spell List, a list of spells available to rangers from the 3.5e SRD * [[3.5..."
{{Unreferenced}}=== ''Ranger Spell ListSpells'' can refer to: Level one to four ===
* [[SRD:Ranger Spell List]], a list of spells available to [[SRD:Ranger|rangers]] from the 3.5e [[SRD:System Reference Document|SRD]]
* [[3.5e Ranger Spells]], additional homebrew 3.5e spells for rangers
=== 1ST-LEVEL RANGER SPELLS === *[[:SRD:Alarm|Alarm]]: Wards an area for 2 hours/level.*[[:SRD:Animal Messenger|Animal Messenger]]: Sends a Tiny [[:SRD:Animal Type|animal]] to a specific place.*[[:SRD:Calm Animals|Calm Animals]]: Calms (2d4 + level) [[:SRD:Hit Dice|HD]] of [[:SRD:Animal Type|animals]].*[[:SRD:Charm Animal|Charm Animal]]: Makes one [[:SRD:Animal Type|animal]] your friend.*[[:SRD:Delay Poison|Delay Poison]]: Stops poison from harming subject for 1 hour/level.*[[:SRD:Detect Animals or Plants|Detect Animals or Plants]]: Detects kinds of [[:SRD:Animal Type|animals]] or [[:SRD:Plant Type|plants]].*[[:SRD:Detect Poison|Detect Poison]]: Detects poison in one creature or object.*[[:SRD:Detect Snares and Pits|Detect Snares and Pits]]: Reveals natural or primitive traps.*[[:SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.*[[:SRD:Entangle|Entangle]]: [[:SRD:Plant Type|Plants]] [[:SRD:Entangled|entangle]] everyone in 40-ft.-radius circle.*[[:SRD:Hide from Animals|Hide from Animals]]: [[:SRD:Animal Type|Animals]] can’t perceive one subject/level.*[[:SRD:Jump|Jump]]: Subject gets bonus on [[:SRD:Jump Skill|Jump]] checks.*[[:SRD:Longstrider|Longstrider]]: Increases your speed.*[[:SRD:Magic Fang|Magic Fang]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1 on attack and [[:SRD:Attack Damage|damage rolls]].*[[:SRD:Pass without Trace|Pass without Trace]]: One subject/level leaves no tracks.*[[:SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.*[[:SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.*[[:SRD:Speak with Animals|Speak with Animals]]: You can communicate with [[:SRD:Animal Type|animals]].*[[:SRD:Summon Nature's Ally I|Summon Nature's Ally I]]: Calls [[:SRD:Animal Type|animal]] to fight for you.http:// === 2ND-LEVEL RANGER SPELLS === *[[:SRD:Barkskin|Barkskin]]: Grants +2 (or higher) enhancement to [[:SRD:Natural Armor|natural armor]].*[[:SRD:Bear's Endurance|Bear's Endurance]]: Subject gains +4 to [[:SRD:Constitution|Con]] for 1 min./level.*[[:SRD:Cat's Grace|Cat's Grace]]: Subject gains +4 to [[:SRD:Dexterity|Dex]] for 1 min./level.*[[:SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).*[[:SRD:Hold Animal|Hold Animal]]: [[:SRD:Paralyzed|Paralyzes]] one [[:SRD:Animal Type|animal]] for 1 [[:SRD:Round|round]]/level.*[[:SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[:SRD:Wisdom|Wis]] for 1 min./level.*[[:SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.*[[:SRD:Snare|Snare]]: Creates a magic booby trap.*[[:SRD:Speak with Plants|Speak with Plants]]: You can talk to normal [[:SRD:Plant Type|plants]] and [[:SRD:Plant Type|plant]] creatures.*[[:SRD:Spike Growth|Spike Growth]]: Creatures in area take 1d4 damage, may be ''slowed.''*[[:SRD:Summon Nature's Ally II|Summon Nature's Ally II]]: Calls [[:SRD:Animal Type|animal]] to fight for you.*[[:SRD:Wind Wall|Wind Wall]]: Deflects arrows, smaller creatures, and gases.http:// === 3RD-LEVEL RANGER SPELLS === *[[:SRD:Command Plants|Command Plants]]: Sway the actions of one or more [[:SRD:Plant Type|plant]] creatures.*[[:SRD:Cure Moderate Wounds|Cure Moderate Wounds]]: Cures 2d8 damage +1/level (max +10).*[[:SRD:Darkvision (Spell)|Darkvision]]: See 60 ft. in total darkness.*[[:SRD:Diminish Plants|Diminish Plants]]: Reduces size or blights growth of normal [[:SRD:Plant Type|plants]].*[[:SRD:Greater Magic Fang|Magic Fang, Greater]]: One [[:SRD:Natural Weapon|natural weapon]] of subject creature gets +1/three caster levels on attack and [[:SRD:Attack Damage|damage rolls]] (max +5).*[[:SRD:Neutralize Poison|Neutralize Poison]]: Immunizes subject against poison, detoxifies venom in or on subject.*[[:SRD:Plant Growth|Plant Growth]]: Grows vegetation, improves crops.*[[:SRD:Reduce Animal|Reduce Animal]]: Shrinks one willing [[:SRD:Animal Type|animal]].*[[:SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.*[[:SRD:Repel Vermin|Repel Vermin]]: Insects, spiders, and other [[:SRD:Vermin Type|vermin]] stay 10 ft. away.*[[:SRD:Summon Nature's Ally III|Summon Nature's Ally III]]: Calls [[:SRD:Animal Type|animal]] to fight for you.*[[:SRD:Tree Shape|Tree Shape]]: You look exactly like a tree for 1 hour/level.*[[:SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.http:// === 4TH-LEVEL RANGER SPELLS === *[[:SRD:Animal Growth|Animal Growth]]: One [[:SRD:Animal Type|animal]]/two levels doubles in size.*[[:SRD:Commune with Nature|Commune with Nature]]: Learn about terrain for 1 mile/level.*[[:SRD:Cure Serious Wounds|Cure Serious Wounds]]: Cures 3d8 damage +1/level (max +15).*[[:SRD:Freedom of Movement|Freedom of Movement]]: Subject moves normally despite impediments.*[[:SRD:Nondetection|Nondetection]]: Hides subject from Divination, scrying.*[[:SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]: Calls [[:SRD:Animal Type|animal]] to fight for you.*[[:SRD:Tree Stride|Tree Stride]]: Step from one tree to another far away.[[Category:SpellsDisambiguation]]

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