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Planeswalker (3.5e Class)

4,073 bytes added, 07:47, 10 December 2010
Added a few more spells; mostly black instants
* ''Scary Visage'' (Enchantment spell, costs '''B'''): Whenever a creature comes within 30' of the touched creature, it must make a Will save or become [[SRD:Panicked|panicked]] for 1d6 rounds. A creature that has attempted this save cannot have to attempt it again for 1 minute, whether it succeeded or failed.
 
* ''Disfigure'' (Instant spell, costs '''B'''): The touched creature takes 2d4 points of Strength, Dexterity, and Constitution damage.
 
* ''Stabbing Pain'' (Instant spell, costs '''B'''): Make a ranged touch attack against a creature within Close range. If it hits, that creature takes 1d4 points of Strength and Constitution damage, is knocked prone, and is [[SRD:Nauseated|nauseated]] for 1 round.
 
* ''Dredge'' (Instant spell, costs '''B'''): The targeted willing creature dies. The Planeswalker Remembers a spell.
* ''Weakness'' (Instant spell, costs '''B'''): The touched creature becomes temporarily [[SRD:Exhausted|exhausted]] for 1 hour. If it succeeds on a Fortitude save, it's [[SRD:Fatigued|fatigued]] instead.
* ''Life Slurp'' (Instant spell, costs '''B'''): One target within medium range takes 1d10 points of negative energy damage per character level, with a Reflex save for half damage. The Planeswalker is healed by an amount equal to half the damage dealt; If the target is healed by this damage, the Planeswalker loses health.
 
* ''Darkness'' (Instant spell, costs '''B'''): A long sphere centered on you at the time of casting becomes as dark as the inside of a tomb. Treat this as no light; while Darkvision can see through it without difficulty, no light sources can illuminate anything within the region.
 
* ''Shadowfeed'' (Instant spell, costs '''B'''): The touched corpse disintegrates. You regain 1d8 hit points per character level.
* ''Summon Rager'' (Creature spell, costs '''R'''): This spell creates a single [[SRD:Goblinoid Subtype|goblinoid]], [[SRD:Dragon Type|dragon]], or [[SRD:Demon Subtype|demon]] to serve the Planeswalker permanently. The CR of the creature cannot be greater than half the Planeswalker's character level.
* ''Tendrils of Corruption'' (Instant spell, costs '''1B'''): One target within long range loses 1d8 health per character level (a successful Fortitude save halves the health loss), and the Planeswalker regains that much health. Health over the Planeswalker's maximum is gained as temporary hit points, which last for 1 hour.
 
* ''Transmutation'' (Instant spell, costs '''1B'''): Rearrange the touched creature's ability scores by swapping one ability score, bonuses and all, with another ability score, any number of times. This change lasts for 1 hour.
 
* ''Devour in Shadow'' (Instant spell, costs '''BB'''): Sacrifice any number of hit points. One target within Medium range takes that much damage, with a Reflex save for half damage.
 
* ''False Cure'' (Instant spell, costs '''BB'''): For the next 10 minutes, any creature within Long range that would be healed is hurt that much instead.
 
* ''Grasp of Darkness'' (Instant spell, costs '''BB'''): The touched creature takes 2d6 points of Strength, Dexterity, and Constitution damage.
* ''Hymn to Tourach'' (Sorcery spell, costs '''BB'''): One target within medium range takes 1d8 points of Intelligence, Charisma, and Wisdom burn. If the target succeeds on a Will save, it takes 1d4 points of Intelligence, Charisma, and Wisdom damage instead.
* ''Fireball'' (Instant spell, costs '''X1R'''): This spell deals 1d8+X points of Fire damage per character level to everything in a 20' + X × 30' radius up to long range away. A successful Reflex save halves the damage.
 
* ''Zealous Persecution'' (Instant spell, costs '''WB'''): All friendly creatures within Long range get a +2 bonus to Strength, Dexterity, and Constitution. All enemies within Long range get a -2 penalty to Strength, Dexterity, and Constitution. These bonuses and penalties last for 1 hour.
* ''Tremendous Growth'' (Instant spell, costs '''1G'''): One creature within close range suddenly increases in size by four categories unless it succeeds on a Will save. Its ability scores change to match. This effect lasts for 1 hour.
* ''Ghostfire'' (Instant spell, costs '''2R'''): One target within long range takes 1d12 points of pure arcane damage per character level, with a Reflex save for half damage. Pure arcane damage cannot be resisted. Ghostfire is nonmagical; spell resistance does not apply against it, and it functions perfectly well in an antimagic field or null magic area.
 
* ''Dark Banishing'' (Instant spell, costs '''2B'''): The touched creature must make a Will save or be transported instantly to the specified location on an evil-aligned plane.
 
* ''Execute'' (Instant spell, costs '''2B'''): The target creature within Medium range must make a Will save if it is good-aligned. If it was good-aligned and fails its save, it dies and its corpse is disintegrated.
 
* ''Rend Spirit'' (Instant spell, costs '''2B'''): The target [[SRD:Incorporeal Subtype|incorporeal]] creature within Medium range must make a Will save or die. Even if it succeeds on its saving throw, it's current hit points are reduced by half.
 
* ''Engineered Plague'' (Enchantment spell, costs '''1BB'''): Choose a race. Creatures of the chosen race get a -2 penalty to Strength and Constitution while within Medium range of you.
 
* ''Infest'' (Sorcery spell, costs '''1BB'''): The touched creature catches a new supernatural disease that deals 1d4 Constitution and Strength damage, with an incubation period of 1d4 hours. This disease can be spread by any skin contact with an infected subject. You gain immunity to the disease for 2d6 hours, after which time you are at risk of contracting it normally.
* ''Rot Hands'' (Enchantment spell, costs '''1BB'''): The touched creature may convert any damage it deals to [[SRD:Energy Drain, Negative Levels, and Level Loss|negative levels]] at a rate of 1 negative level per 6 points of damage dealt.
 
* ''Backlash'' (Instant spell, costs '''1BR'''): Give one creature within Medium range an order. If it has fewer hit dice than your character level, it must obey; otherwise, it gets a Will save to resist. The creature spends its next turn performing that command; after this time it acts normally.
* ''Breath of Life'' (Sorcery spell, costs '''3W'''): The touched corpse comes back to life.
* ''Zombify'' (Sorcery spell, costs '''3B'''): The touched corpse comes back to life, and becomes an [[SRD:Undead Type|undead creature]]. It serves you unquestioningly.
 
* ''Burden of Greed'' (Instant spell, costs '''3B'''): One target must make a Will save or take 1 point of damage for every 100 gp of magical items it is currently carrying.
 
* ''Feast or Famine'' (Instant spell, costs '''3B'''): Choose one - reanimate a corpse within Medium range as a [[SRD:Zombie|zombie]] under your control, provided that its Challenge Rating (as a [[SRD:Zombie|zombie]]) is not more than half your character level; or target creature within Medium range must make a Fortitude save or die.
* ''Shatterstorm'' (Sorcery spell, costs '''2RR'''): All mundane objects in a medium spread up to long range from the Planeswalker are instantly annihilated. Magical objects in the area get a Fortitude save to resist being annihilated as well.
* ''Dawn of the Dead'' (Enchantment spell, costs '''2BBB'''): Whenever a living creature dies within medium range of you, it comes back to life as an [[SRD:Undead Type|undead]] creature under your control for 3 rounds, after which time it dies again.
 
* ''Consume the Meek'' (Instant spell, costs '''3BB'''): All creatures with 5 or fewer Hit Dice within long range die.
* ''Shivan Meteor'' (Sorcery spell, costs '''3RR'''): Everything in a long radius spread centered on any one target point the Planeswalker has been that is viewable from the sky takes 1d6 points of Fire damage per character level, with a Reflex save for half damage. Everything within medium range of the point take double damage, and everything within close range of the point takes triple damage. The Shivan Meteor's arrival is obvious to everyone three rounds before it lands.
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