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Exotic Dragon (3.5e Feat)

327 bytes added, 10:25, 28 December 2010
Adding Salt Dragons.
*'''Heart''': You are immune to mind-affecting effects. Your breath weapon is a mind-affecting effect and does nonlethal damage. Damage reduction does not apply because this is a mental effect. No reflex save is allowed for half damage. Instead, creatures affected must make a Will save against the same DC or be [[Revised_Fear_Effects_(3.5e_Variant_Rule)#Shaken|Shaken]] for 5 rounds.
*'''Light''': You are immune to damage tagged as a [Light] effect. Your breath weapon deals damage as a [Light] effect and dispels darkness effects of up to a spell level equal to half its damage dice and caster level up to its damage dice. It deals double damage to light-sensitive undead and fungi.
*'''Salt''': You are immune to dessication damage. Your breath weapon deals dessication damage, similar to a [[SRD:Horrid Wilting|''Horrid Wilting'']] spell, and requires a fortitude save for half. It ruins unattended potions that fail their save, and destroys water up to an inch deep per point of damage caught in the blast.
*'''Sonic''': You are immune to Sonic damage. Your breath weapon deals Sonic damage and ignores the hardness of unattended nonmagical objects. It also requires a Fortitude instead of a Reflex save for half damage. ''Silence'' effects in the area of the breath weapon are dispelled if their caster level is less than the number of damage dice dealt.<br>
This replaces the normal elemental subtype that you get as a Dragon. These breath weapons can be either cone or line shaped, but once chosen cannot be changed.
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