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|name=Creation Ex Xeno
|types=Xenotheric
|summary=Can't make something out of nothing, except if unless you're a alien or something...
|prereqs=[[SRD:Constitution|Con]] 18, [[Craft_(Xeno-)_(3.5e_Skill)|Craft: Xeno]]-Alchemy 5 ranks
|fluff=Energy can be made from converting matter from one form to another. With this feat, you can do that backwards. By using Bio-Energy to weave quantum energy strands into a solid state, one can take little more then a small amount of quantum foam and spit out a diamond.
|benefit=By spending at least 1 bio-energy point, you may create up to 5 GP worth of raw material, which lasts for one hour per Bio-Energy you have when your pool is full, unless stabilized by taking three Bio-Energy Drain when creating the matter. Doing so is a full round action which does not provoke Attacks of Opportunity, unless the first craft check does not finish the object(if making a object rather then a mass of matter). When you activate this feat, you must make a Craft: Xeno-Alchemy check DC 15, with the DC increasing by 1 per Bio-Energy spent on value, and by 5 per bio-energy drain fueling value increases.
Whatever shape and form the item takes, it is obviously unnatural, and attempts to sell it are likely to be met with a torch and pitchfork crew unless the buyer is also Xenotheric.
|example=Say S'zrira the V'Kai wants to make a weapon for her companion, but doesn't have a working forge or enough time. She has 4 Bio-Energy at the time, and this feat. She spends all four Bio-Energy to pay for the 20 GP worth of weapons grade matter she will need to make her friend a Greatsword.