310
edits
Changes
→Elementalist Class Features
'''Jupiter:''' You channel the forces of wind with borderline psychic proficiency. Jupiter is the opposite of Venus. You gain a +2 bonus to your Reflex defense. You also gain a +2 bonus to your choice of Insight or Perception checks. Finally, once per encounter as an immediate interrupt, you may declare an attack made by a creature within burst 10 to have a bonus or penalty on its attack roll equal to one-half your Dexterity modifier. You can declare the bonus or penalty after the Dungeon Master announces the damage total.
'''Mercury:''' Your spells deal with water, fog, and cold. Mercury is the opposite of Mars. You gain a +2 bonus to your Will defense. You also gain a +2 bonus to your choice of Heal or Nature checks. Finally, when an ally within five squares of you regains hit points, you may grant that ally temporary hit points equal to one-half your Wisdom modifier. Each ally cannot gain temporary hit points in this way more than once per encounter.
At 11th level, an elementalist becomes 's Attunement broadens. He may choose to become Attuned purely to a second element. This his first element may be the same element he chose at 1st level, or it he may be another of the four elements; however, it may not be the opposite of the element he chose at first level. The union of two elements is called choose to become Attuned to a ''composite''of elements (his original element plus one other). This Attunement modifies the effects of his spells; the elementalist gains additional it does not grant him bonuses based on the composite of to his Attunement (defenses, skills, or element if he chooses to Attune to the same element any other such numbers, as he his original Attunement did at first level).
=== Elementalist Powers ===