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SRD:Summon Nature's Ally I

1,797 bytes added, 04:16, 23 April 2009
Changes references from (Endhaven) to (Endhaven Supplmenet)
{{OGL Top}}
{{Spell
| name=Summon Nature’s Ally I
| school=[[SRD:Conjuration|Conjuration]] ([[SRD:Conjuration#Summoning|Summoning]])
| lvl=[[SRD:Druid Spell List|Drd]] 1, [[SRD:Ranger Spell List|Rgr]] 1
| comp=V, S, DF
| casttime=1 [[SRD:Round|round]]
| range=Close (25 ft. + 5 ft./2 levels)
| tsea=e
| subj=One summoned creature
| dur=1 [[SRD:Round|round]]/level (D)
| save=None
| sr=No
}}

This spell summons a [[SRD:Summon Nature's Ally Table|natural creature]]. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.

The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature’s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

{{SRD:Summon Nature's Ally Table}}

{{SRD Spell Footer}}
[[Category:Druid 1|{{BASEPAGENAME}}]]
[[Category:Ranger 1|{{BASEPAGENAME}}]]
[[Category:Conjuration School|{{BASEPAGENAME}}]]
[[Category:Summoning Subschool|{{BASEPAGENAME}}]]
[[Category:Air Effect|{{BASEPAGENAME}}]]
[[Category:Chaotic Effect|{{BASEPAGENAME}}]]
[[Category:Earth Effect|{{BASEPAGENAME}}]]
[[Category:Evil Effect|{{BASEPAGENAME}}]]
[[Category:Fire Effect|{{BASEPAGENAME}}]]
[[Category:Good Effect|{{BASEPAGENAME}}]]
[[Category:Lawful Effect|{{BASEPAGENAME}}]]
[[Category:Water Effect|{{BASEPAGENAME}}]]
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