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→Class Features
'''Weapon and Armor Proficiency ([[Ex]]):''' A hexblade is proficient with all simple weapons, martial weapons, light armor, and light shields.
'''Maneuvers ([[Ex]]):''' A hexblade begins his career with three maneuvers chosen from the [http://www.giantitp.com/forums/showthread.php?t=76218 Dread Crown], [[User:Viatos/Hollow_Nymph_(3.5e_Martial_Discipline)|Hollow Nymph]], Shadow Hand, and Stone Dragon disciplines. His alternate disciplines (any alternate discipline can be substituted for a discipline known, but this choice must be made at first level in the class and is irrevocable) are [http://www.giantitp.com/forums/showthread.php?t=100874 Black Heron], [http://www.giantitp.com/forums/showthread.php?t=54816 Oncoming Storm], and Onyx Zombie. Once he knows a maneuver, he must ready it before he can use it (see Maneuvers Readied, below). A maneuver usable by hexblades is considered an extraordinary ability unless otherwise noted in its description. Maneuvers are not affected by spell resistance, and do not provoke attacks of opportunity when initiated.
A hexblade learns additional maneuvers at higher levels, as shown on [[#Table 1-1: The Hexblade|Table 1-1: The Hexblade]]. A hexblade counts his full class levels towards his initiator level, rather then half as normal.