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Alternately, sufficient size differentials could apply haste or slow or other effects to various members, but that seems like it would run into issues any time there was an assortment of sizes in play. Again, haven't thought it through all that much, I just don't want to lose it before I get home. - [[User:Tarkisflux|Tarkisflux]] 17:56, 27 March 2011 (UTC)
: The nimbleness thing is more the way the ground and the square/cube law work out. Admittedly, that's bringing real-world physics in (and the square/cube law says that giants shouldn't exist, but we're conveniently ignoring that part), but I think what it offers is worth it, since it gives us the chance to have big things do terrain damage when they start dodging like little things.
: Basically, I'm approaching this from the perspective that being 60' tall isn't like being 6' tall isn't like being 6" tall. At 6" tall, you can afford to throw your weight around, and not risk breaking everything or hurting yourself too much. At 60' tall, you have to be a lot more careful.
: Reconfiguring the entire thing so that speed can give you a larger square size and adjustment length could work and making medium creatures occupy space with their speed works. 1/4 move for space size and adjustment length; immobile medium creatures are 30" (2-1/2') and scale from there. Colossal gets to 40' unless it has a movement speed greater than 160'. The only problem is adding in speeds that aren't particularly maneuverable (Fly speeds less than Good or maybe even less than Perfect, for instance), but that can be worked out later.
: For extra-nimble big things under the draft system I have up now, I was planning to add a feat with a high Dex prereq that gets higher the smaller you are that doubles your space and adjustment length (something like Dex 15+ at Colossal, +2 more dex per size category smaller) --[[User:IGTN|IGTN]] 19:21, 27 March 2011 (UTC)