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Legacy of Darkness (3.5e Campaign Setting)/Races

2,166 bytes added, 06:10, 9 May 2011
Giants
The Stonefall War, as he named it, was less of a war and more of mass genocide. After nearly erasing the stone giants from the world, thousands of unsettled fire giants rebelled against their leader. Bethioon and his loyalists fled to the Plane of Shadow ahead of the rebels, and to this day, their status is still unknown.
The remaining fire giants scattered, settling in the deserts and plains, where they reverted back into a nomadic tribal stage, slowly evolving into sand giants. A rare few fire giants might still live, but they would likely be extremely old.
*'''Sand Giants:''' One small tribe of sand giants survived the Shattering in the desert known as the Chormar. The bronze skinned giants of Helsinsid have evolved into a highly spiritual society based around their warriors and an intense connection with the desert. They live by raising [[Noa, Helinsae (3.5e Monster)|noas]] for meat and clothing, collecting dew from ''haluu'' (condensation net fields that dot the shard), forging vessels out of glass for trade.
 
Despite being descended from Nephratim fire giants, they bear no ill will towards goliaths.
A few centuries ago, the giant goddess Amurali rose, building the first city from a ruined town she discovered buried in the sand. Amurali united the human and giant tribes of Helsinsid into a society that rivaled the Empire in political power. With the murder of Amurali, the sand giants have been once again displaced-returning to the desert to form new tribes lead by the remnants of the Il'noa, her sacred knights. These tribes hate the Empire with an undying passion, but they wait amid the sand for the right time to strike.
*'''Stone Giants:'''The graceful, industrious stone giants of Aurumari were driven to the brink of extinction by the combination of war and the Shattering. Their ruins are sparse, eroded away in the millennium. Three elders remain, hibernating in a sealed adamantine tomb beneath the surface of Rhaeddia. These three are the last of the Aurumari, but their bloodlines live on through the goliaths scattered throughout the shards. *'''Goliaths:''' Goliaths are the peaceful descendants of the Aurumari stone giants. They live in tiny (4-9 individuals) roving tribes in some of the mountainous shards that once formed the base of the Aurumari empire. Rhaeddia, Cuesecan, and Descada are the three shards known to be their homes, and each shard produces some unique traits in these goliaths.  Rhaeddian goliaths are fierce, largely shamanistic in a devotion to a prophecy based from the lithoderms of a set of twins born centuries ago. They enforce the old customs of face concealment among the Yuirefolk, as well as providing healing to their warriors. The rely heavily on truenaming in their daily ceremonies. Cuesecan goliaths are nearly extinct, numbering in about two dozen. They are generally slenderer than other goliaths, and inclined to excel in spear fighting. They too have a small tradition of truenaming, but they generally use it to protect them from the militaristic humans of that shard. These goliaths are very single-minded, concerned more about individual survival than that of the group's.  Descadan goliaths are the greatest oddity of the three. Known from about sixteen individuals, they stand out with pale white skin and feral golden eyes. They speak using a simplified form of truespeech that causes the listener to very mildly hallucinate. All Descadan goliaths are believed to reside in Licil Karcere's halls, where they are being studied. Descadan goliaths do not have a racial bonus to Sense Motive or the acclimated ability, instead they gain a +4 racial bonus on Truespeak checks.
===Fey===
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