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100 Far Realm Occurrences (3.5e Other)

608 bytes added, 07:35, 25 May 2011
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| 58 || class="left" | Hole || A toothy maw-like hole appears under a random creature, provoking a DC 15 [[Reflex]] save vs falling in. The pit appears to be bottomless and lined with teeth and strange colors. Each round, the pit expands in a 5 foot radius, letting anything in its path fall in until it eventually consumes the entire layer. Those who fall inare randomly shifted to another plane besides the Far Realm, and there is a 20% chance that they are hopelessly [[SRD:Insanity|insane]] when they arrive.
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| 59 || class="left" | Stuff Railroading || More StuffA set of twisted railroad tracks criss-crosses this area, sometimes splitting and sometimes converging but always going from point A to B. PCs can travel anywhere along it but a magical force prevents them from leaving it. Monsters and other native creatures are not so constrained. The magical force can be broken with a DC 30 [[strength]] check but the moment the PCs leave the railroad they are pummeled with magical rocks falling from out of nowhere, dealing 6d6 damage a round, no save. The rocks stop when they return to the railroad. The ends of the railroad always lead to valid exits off the layer.
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| 60 || class="left" | Stuff || More Stuff

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