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100 Far Realm Occurrences (3.5e Other)

69 bytes added, 10:35, 25 May 2011
Typos
| 67 || class="left" | Surrogate || A cactus-like mobile plant violently bursts from the ground and fires needles at every creature in an 80 foot radius, with +13 to hit against flatfooted AC. A hit deals 1d4+1 piercing damage, and if wounded a creature must make a DC 19 [[Fortitude]] save. On a failed save an egg has been implated. The creature will begin to have stomach pain. Each day make a [[fortitude]] save (same DC) or become sickened for 24 hours. After 3d4 days, the egg hatches and a pseudonatural<sup>CA</sup> dire rat bursts from the victim's stomach, dealing 4d6 points of [[Con]] damage and scurrying away. A ''[[SRD:Heal|heal]]'' or ''[[SRD:Remove Disease|remove disease]]'' destroys the egg before it hatches, ending the effect. Creatures which are immune to disease or lack a constitution score cannot be affected by this occurance.
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| 68 || class="left" | Snowing Red Dust || Red dust begins to snow all over the layer and continues for 3d6 rounds, every creature caught in the red snow must save each round or pick up the [[Red Dust (3.5e Equipment)|Red Dust disease]].
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| 69 || class="left" | Gender Changer || All creatures change sex to opposite one and must all immediately make a [[Charisma]] check. The creature who rolled the highest on the check recieves the benefit of a [[SRD:Enlarge Person|Enlarge Person]] that can affect any creature regardless of type, while all other gets the effect of a [[SRD:Reduce Person|Reduce person]] with no save that can affect any type and which does not effect their equipment. The effect lasts for 24 hours and may be removed by ''[[SRD:Break Enchantment|break enchantment]]'' or stronger magic.
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| 70 || class="left" | The Black Cat || Out of the cornor corner of your eye you begin to see a black cat, but when you look there is nothing . The persistent image results in a -1 penalty to attack rolls and skill checks.
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| 71 || class="left" | Dire Moose || A Dire dire moose appears out of nothing walks up to the largest gathering of intelligent creatures on the same layer and tell them that the layer is about to collapse, were after the Dire moose disappears. The Layer Collapse layer does collapse 1d100 rounds after the Dire Moose disappeared, this deals dealing 10d6 damage to any creature, item or structure still on that the layer, before ejecting it to next layer.
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| 72 || class="left" | Stuff || More Stuff

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