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100 Far Realm Occurrences (3.5e Other)

1,421 bytes added, 11:57, 25 May 2011
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| 78 || class="left" | Dark Price || A cosmic mind contacts the layer. Every intelligent creature on the layer may make an immediate [[charisma]] check, the one with the highest result gaining the use of a free ''[[SRD:Wish|wish]]'' spell from the entity. However they also have the knowledge that if the wish is made, the creature will be fated to die in a horrible fashion. The nature of the death is up to the DM, but typically occurs anywhere from 1 week to 2d20 years after the wish is made.
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| 79 || class="left" | Stuff Collapsing Star || More StuffThe layer contains large but far away fuzzy globes of vague energy, and the ground is black. Gravity is twice as heavy as normal here, and attempts to ''[[SRD:Plane Shift|plane shift]]'' or ''[[SRD:Teleport|teleport]]'' must first succeed on a DC 20 caster level check, but otherwise the layer is fairly normal. The heavy gravity causes balance, climb, jump, ride, swim, and tumble checks to be at a -2 circumstance penalty, as do all attack rolls. All item weights are effectively doubled, which might affect a character’s speed. Weapon ranges are halved. A character’s [[strength]] and [[dexterity]] scores are not affected. Characters who fall on a heavy gravity plane take 1d10 points of damage for each 10 feet fallen, to a maximum of 20d10 points of damage.<br> 5 rounds after the party gets there, the gravity triples, resulting in a -4 penalty to the aforementioned skills and attack rolls, weights are tripled, weapon ranges cut to a third, and characters take 3d8 fall damage per 10 feet. The caster level check to ''plane shift'' and ''teleport'' rises by +5. The energy spheres also move noticeably closer. Every 5 rounds, the gravity increases to four, five, and six times normal gravity, increasing the penalties as appropriate and fall damage following the progression of 6d8, 8d8, and 12d8 per 10 feet. On the seventh instance the layer collapses into a sphere of nuclear fusion, obliterating everything on the layer.
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| 80 || class="left" | Stuff || More Stuff
| 91 || class="left" | Stuff || More Stuff
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| 92 || class="left" | Silence || nothing happensThe plane is completely silent as if the ''[[SRD:Silence|silence]]'' spell. Nothing else occurs.
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| 93 || class="left" | To much LuckStuff || Fate have gone banas and any dice creatures are required to roll are automatic the highest they can be.
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| 94 || class="left" | He Who Waits Beyond The Wall || Whenever someone speaks or attempts vocal spellcasting, they must make a DC 20 [[Will]] save or instead begin mumbling strange things about "the Nezperdian Hivemind of Chaos" and "Zalgo", before snapping out of it with no memory of what just happened. After the 3rd failed save, which need not be consecutive, the creature must make another [[Will]] save or be consumed by a web of growing black tendrils which spill from their mouth and eyes, mouths appearing on their skin and devouring them alive horribly. The web will start in their square and grow in a 5 foot radius every round until it has consumed the layer in corruption. Those touched by the webbing treat it as a ''[[SRD:Web|web]]'' spell (DC 20) which deals 2d6 vile damage a round on contact.<br>

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