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100 Far Realm Occurrences (3.5e Other)

586 bytes added, 16:34, 25 May 2011
m
finishing up
Any spells which grant a fly speed or any teleportation spells (including ''[[SRD:Plane Shift|plane shift]]'') fail unless the caster succeeds on a DC 30 caster level check, meaning creatures may fly higher and higher before they can manage to escape.
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| 89 || class="left" | Stuff Spamming Hell || More StuffEvery round of actions taken is repeated exactly for the next 1d20 rounds if a DC 30 Fortitude save is failed, including out-of-turn actions like attacks of opportunity and readied actions, which are performed on the same initiative count as when first taken, regardless of relevance.
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| 90 || class="left" | Stuff Robot Anime Music Video Hell Chicken || More StuffEvery round has a 20% chance of a scene change occuring, resulting in a shift of place, NPC interaction (including hostility), tone, and goal of the situation. A DC 25 Will allows a character to remember the previous scene and retain it's original goals and desired interaction mode.
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| 91 || class="left" | The Cozy Hut || The layer is disturbing and freaky as the far realm often is, and in the middle of the madness is a small grassy meadow with a small cozy hut. The PCs will be safe from the horrors of the far realm here, but the hut is actually an advanced [[SRD:Mimic|mimic]] with 21 HD and the pseudonatural<sup>CA</sup> template which is more than happy to wait for the PCs to take a nap inside of it.
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