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* [[Maneuver-Like Abilities (3.5e Variant Rule)|Maneuver-Like Abilities]]: A hobgoblin may use the Steel Wind strike (from the Iron Heart discipline) as a maneuver-like ability, which it may use at will provided it takes a full-round action to refresh after each use. At CR 3, it also may use the Wall of Blades counter.
* Weapon Proficiencies: Hobgoblins are trained to fight from the day they can hold a sword. They are automatically proficient with [[SRD:Bastard Sword|bastard swords]] (as though they had taken the [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency]] feat) and [[SRD:Javelin|javelins]] as well as light and medium [[SRD:Armor|armor]].
* Hobgoblins are often charged with forging and repairing their own weapons as a ritual of initiation. They gain a +4 2 racial bonus to [[SRD:Craft Skill|Craft]] checks when making weapons and armor. They also gain a +2 bonus to Martial Lore checks.
* [[SRD:Automatic Languages|Automatic Languages]]: Common, Goblin.
* [[SRD:Bonus Languages|Bonus Languages]]: Draconic, Dwarven, Infernal, Giant, Orc.
