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Replacing deprecated feat, adding links
'''{{Anchor|Elemental Origin}}:''' An Elemental Weird's power originates with one of the elemental planes, typically one of the four classical planes. They have the most obvious connection available ([[Genasi, Elements Project (3.5e Race)|Genasi]] (except Material Genasi) and [[Elemental-Bodied (3.5e Race)|Elemental-Bodied]] all indicate a connection with one of the planes, as do all elemental monsters in the Monster Manual). If none suggests itself, such as for a Material Genasi, the Elemental Weird gets to pick one of the four elemental planes. The Elemental Weird's origin determines the Spheres to which it gains access.
'''{{Anchor|Spheres}}:''' The Elemental Weird gains basic access to a [[Elemental_Spheres_Book_of_Elements_(3.5e_Other5e_Sourcebook)/Elementals_of_Style#Spheres|Sphere]] at every odd numbered level. If the Elemental Weird selects a sphere that it already has basic access to, it upgrades its access to advanced access. If it already had advanced access, it gains expert access.
'''{{Anchor|Enhanced Sphere Access}}:''' At 2nd level, the Elemental Weird gains extra uses of the spell-like abilities that it gains from it Spheres. The Elemental Weird gains a number of extra uses of any spell-like ability equal to half the number by which its character level exceeds the minimum character level to use the spell-like ability (rounded up). So if the Elemental Weird has a character level of 4, it would gain 1 extra use of a spell-like ability that is granted by one of it spheres at character level 3 and 2 extra uses of any spell-like from one of its spheres with a minimum level of 1. The Elemental Weird gains a +1 bonus to caster level for all spell-like abilities cast from Spheres to which it has Expert acess, and saving throws against such abilities are made against a DC of 11 + 1/2 the Weird's character level (rounded up) + the Weird's charisma modifier (the highest save DC it would have, plus one).
'''{{Anchor|Bonus Feats}}:''' An Elemental Weird gains the [[Hardiness_of_the_Elements_(3.5e_Feat)|Hardiness of the Elements ]] feat as a bonus feat at level 4, and Unstoppable Force [[Primal_Fortification_(3.5e_Feat)|Primal Fortification]] as a bonus feat at level 8. If it already has Hardiness of the Elements at level 4, it gains Unstoppable Force Primal Fortification then instead. If it already has Unstoppable Force when it is given that as a bonus feat, it gains its choice of any [ Elemental ] or [ Item Creation ] feat instead.
'''{{Anchor|Elemental Skills}}:''' An Elemental Weird gains a +10 Competence bonus to a skill depending on their elemental origin: