3,561
edits
Changes
some more bends, better division thereof
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! Utility || Minor || Major
|-
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Basic Bends|Basic Bends]]
|0||1||0
|-
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" |
|21||1||0
|-
|3rd||class="left" | +2 || +1 || +3 || +3
| class="left" |
|31||2||0
|-
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" |
|32||2||0
|-
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" |
|42||3||0
|-
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" |
|43||3||0
|-
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" |
|53||3||1
|-
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" |
|53||4||1
|-
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" |
|64||4||1
|-
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" |
|64||5||1
|-
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" |
|74||5||2
|-
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" |
|75||5||2
|-
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" |
|85||6||2
|-
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" |
|86||6||2
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" |
|96||6||3
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" |
|96||7||3
|-
|17th||class="left" | +12/+7/+3 || +5 || +10 || +10
| class="left" |
|107||7||3
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" |
|107||7||4
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
| class="left" |
|117||8||4
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" |
|117||8||5
|- class="noalt"
| colspan="42" class="skill" |
'''{{Anchor|Bending}}:''' The Bender of Time gains a variety of abilities. All Bending abilities require somatic components (broad arm and leg movements), unless stated otherwise. The Bender of Time's Bending level is equal to his Bender of Time level. Bending level stacks from multiple sources. If an area of effect is specified, the effective Bending level for determining that area may be reduced as desired.
'''{{Anchor|Trap Save}}Utility Bends:''' Some Bends allow * ''Time Shield:'' The Bender of Time either creates a wall or a trap save bridge of frozen time, 5' wide or tall, 1' thick, and 5' per Bending level long. Any projectiles that attempt to pass through this wall are stopped for the duration of the wall's existence, resuming their motion once the wall disappears, although they are likely to miss, as the targets are almost certainly going to resistmove out of the way. To roll Characters can walk on the surface of the wall or bridge as though it were solid and very smooth. This wall or bridge last for up to 1 minute per Bending level, although it can be dismissed as a trap savestandard action. Creating the Time Shield is an immediate action. * ''Time Skip:'' The Bender of Time steps forwards a moment in time, roll equal ceasing to or less than your current health percentage + the relevant save modifier - exist. This is an immediate action. At the beginning of each of his turn while he has ceased to exist, he may choose to reappear, based on data as though he had continued to exist in that location. * ''Reverse Entropy:'' The Benderof Time, can, with 1d8 hours of meditation, make parts of time travel in reverse in a manner that reverses entropy in up to one 10's cube per Bending level . This entropic reversal can be used to separate cold liquid or gas from hot liquid or gas, convert magic items into their crafting components (the experience spent to craft them transforms into some sort of elemental or outsider in a completely independent place), repair broken objects, or any number of additional things of the same sort. Reverse Entropy has no effect on creatures. * ''Temporal Battle:'' The Bender of Time can use ''[[SRD:Time Stop|time stop]]'' once per minute, but everything within one mile is equally affected, and only within that region; Anyone who leaves the region loses the benefit of ''[[SRD:Time Stop|time stop]]''. Creatures who are affected by ''[[SRD:Time Stop|time stop]]'' can interact with each other normally. This is a d100standard action. * ''Stop Light:'' The Bender of Time carefully manipulates the timing of light passing through his body. As a move action, the Bender of Time can become [[SRD:Invisible|invisible]] and immune to fire and divine damage until the beginning of his next turn. * ''Timeline View (''passive''):'' The Bender of Time gains the ability to glimpse the near future in all possible timelines simultaneously. Although this is too much information to actually parse, it does reveal to him the existence of any force that could interact with him within the next round. Possible forces include traps that he is about to spring, monsters waiting in ambush, and attacks from ridiculous distances. * ''Delayed Reaction (''passive''):'' Whenever the Bender of Time would be affected by any action of another creature, he may delay all effects that would apply to him until the end of his next turn. ''For example, if an enemy bull rushes him off a cliff, he could choose to use ''Delayed Reaction'' on the bull rush. In that case, he would remain standing where he was, possibly with the enemy in his square or beyond him, and would be free to step away from the edge of the cliff to safety. At the end of his turn, he would be pushed the distance and direction that the enemy pushed him.'' * ''Timestop Feet (''passive''):'' The Bender of Time can walk on, climb, or jump onto gases and liquids without difficulty, as though they were perfectly stable and solid, if he so wishes. In order to travel up or down at an angle greater than 45 degrees in this way, he must climb or jump.
'''Minor Bends:'''
* ''Time Encapsulation:'' The Bender of Time pokes a finger at a target within Medium range, making a ranged touch attack. If the target is hit, their flow of time ceases for one round (as per the ''[[SRD:Temporal Stasis|temporal stasis]]'' spell). This is an attack action.
* ''Self-Acceleration:'' The Bender of Time accelerates the region of time in which he's standing, granting him the benefit of a ''[[SRD:Haste|haste]]'' effect for 1 round (+1 round per 5 Bending levels). Using Self-Acceleration is a swift action.
* ''Eternal Age:'' The Bender of Time pokes a finger at a target within Medium range, making a ranged touch attack. If the target is hit, they are trapped in a bubble of porous stopped time filled with accelerated time, forced to experience 1 hour per Bending level of time over the course of the next round. This has the same effect as trapping them in a box for that much time, so a sufficiently high Bending level will put them in danger of starvation or death by thirst, although the pores in the stopped time bubble prevent suffocation. This is an attack action.
* ''Time Slice:'' The Bender of Time unleashes a thin slice of frozen time against a target within close range. That target takes 1d6 points of damage per Bending level, with half damage on a successful Fortitude save. This is an attack of opportunity, and can only be used on characters who are provoking them.
* ''Time Breath:'' The Bender of Air Time lets forth a breath of pure temporal havoc as a standard action. Anyone in a Close range cone must make a Reflex save or take 1d6 points of damage per Bending level and roll on this random time chart:
{| class="zebra d20"
|}
* ''Timeline View (''passive'')Gravity Time:'' The Bender of Time gains pokes a finger at a target within Long range, making a ranged touch attack to increase or decrease the ability rate at which gravity affects the target. ''Gravity Time'' can target one creature, or up to glimpse the near future in all possible timelines simultaneouslyone 5' cube per Bending level of unattended object(s). Although this If it targets a creature to increase its gravity, that creature's encumbrance increases by one step, fall damage is too much information calculated as though they had fallen twice as far, and their jump distances are halved. If it targets a creature to actually parsereduce its gravity, that creature's encumbrance decreases by one step, fall damage is calculated as though they had fallen half as far, and their jump distances are doubled. If it does reveal targets object(s) to him increase their gravity, the existence Bender of any force that could interact Time makes a Strength check with him within Strength equal to 10 + his Intelligence modifier + his Bending level to have the next roundobjects break free from anything they are connected to, or break through any surface they are currently on. Possible forces include traps that he ''Gravity Time'' is about to spring, monsters waiting in ambush, an immediate action and attacks from ridiculous distanceslasts until the end of this turn.
'''Major Bends:'''
* ''Incredible Speed (''passive''):'' The Bender of Time gets an additional standard action each round.
* ''Temporal Clone:'' As a swift action, the Bender of Time creates a copy of himself in an adjacent space who acts immediately before him in initiative order. Any damage or healing that affects the original affects the copy as well. As a free action, the Bender of Time can make the original permanently disappear. This ability cannot be used if there is currently more than one Bender of Time in existence, and cannot be used on the turn the Bender of Time is created.
* ''Paradox Theft:'' As a swift action, the Bender of Time can create an item worth up to 1000 gp × his bending level that weighs no more than his light load by stealing an item from a future that will never happen. When the Bender of Time uses this ability, any previous items created in this way disappear.
'''Bend Invention:''' Imaginative characters can invent new bends, with DM supervision.