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Skill-Monkey, ToP (3.5e Class)

28 bytes added, 00:34, 12 October 2011
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'''{{Anchor|Saving Throws}}:''' As not all Skill-Monkeys are alike neither are their saves. A skill monkey chooses two saves to progress at the favorable rate at first level. The third save does not.
'''{{Anchor|Spells}}:''' A Skill-Monkey casts arcane spells, which are drawn from the [[SRD:Bard Spell List|bard spell list]]. A skill monkey can not cast spells with elemental subtypes (including sonic and force) nor any spell with the [[SRD:Summoning Subschool|summoning]] descriptor. He can cast any spell he knows without preparing it ahead of time. A Skill-Monkey selects intelligence, charisma, or wisdom to govern casting. To learn or cast a spell, a Skill-Monkey must have a ability score equal to at least 10 + the spell. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a Skill-Monkey’s spell is 10 + the [[SRD:Spell Level|spell level]] + the Skill-Monkey's ability modifier. A skill monkeys spells appear to be preformed in a mundane manner and all somatic and verbal components appear to be purely mundane and can't be identified as magic without a skill check. The effects are still obviously supernatural.
Like other spellcasters, a character can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: Skill-Monkey|Table: Skill-Monkey]]. In addition, he receives bonus spells per day if he has a high ability score. When [[#Table: Spells Known|Table: Spells Known]] indicates that the Skill-Monkey gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his ability score for that [[SRD:Spell Level|spell level]].
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