23,243
edits
Changes
→Cockpit
==Cockpit==
Cockpits are required to pilot a ship. Every vehicle requires at least 1. Vehicles can possess more than one cockpit, either as backup or to improve performance. A ship with many cockpits can either have them in two different places as redundancy, or can have multiple pilots in the same area. The advantage of the latter is that the vehicle takes the highest pilot check among them, and the other pilots can aid another the highest.
{| class="zebra d20"
|+ Cockpit
! Name || Pre-requisites || Effect (Normal) || Effect (Broken) || Component Space || Location || Hardness || Hp || Weight Added || Extra Effects || Price
|-
| Basic Cockpit || - || class="left" | Required for basic vehicle operation. Pilots can maneuver the vehicle as a move action and operate one vehicle component (such as a weapon) as a standard action. External cockpits have a glass windshield, while internal cockpits require some manner of periscope or camera to see. || External cockpits become exposed to danger || 1 || Internal only || As Vehicle || 50 || 100 lbs (Empty) || - || 750 gp
|-
| Fluid Cargo Space || - || class="left" | Storage for liquids and gases which are loaded in via tubes and pumps. It holds up to 1000 lbs of pressurized water or gas, and you can increase the space by purchasing this component again. || - || 4 || Internal only || As Vehicle || 60 || 100 lbs (Empty) || - || 1250 gp
|-
| Hazardous Cargo Space || - || class="left" | Storage for dangerous materials, with thick heavy shielding and airtight body to prevent the danger from escaping. It holds up to 10 cu. ft. of space (or 1000 lbs of pressurized fluids), and you can increase the space by purchasing this component again. || - || 5 || Internal only || As Vehicle || 80 || 150 lbs (Empty) || - || 1750 gp
|}
'''Name:''' Standard Cockpit