23,276
edits
Changes
Components are now 5ft cubes
'''Broken Condition:''' No change in operation.
''Internal only; requires 10 8 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); [[Cost::1000 gp]]''
===Cargo Space===
'''Broken Condition:''' No change in operation.
''Internal only; requires 10 8 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); [[Cost::750 gp]]''
===Cargo Space, Fluid===
'''Broken Condition:''' No change in operation.
''Internal only; requires 10 8 component spaces; hardness as vehicle; 60 hp; weight- 100 lbs (Empty); [[Cost::1250 gp]]''
===Cargo Space, Hazardous===
'''Broken Condition:''' No change in operation.
''Internal only; requires 15 12 component spaces; hardness as vehicle; 80 hp; weight- 150 lbs (Empty); [[Cost::1750 gp]]''
===Personnel Carrier===
'''Broken Condition:''' No change in operation.
''Internal only; requires 10 8 component spaces; hardness as vehicle; 50 hp; weight- 75 100 lbs (Empty); [[Cost::800 gp]]''
===Propulsion, Gas Balloon===
Gas balloon propulsion only provides lift in the vertical direction, rising or lowering an aircraft by the controlled release of lighter-than-air gases. Gas balloons are weak and prone to puncture and damage but their control systems are small and compact. This component is composed of the actual balloon and tanks of compressed gas, as well as a method of extracting more gas from its surroundings. Gas balloons are flammable; any fire damage taken bypasses hardness and deals 50% additional damage. Internal gas balloons can be folded up and stored while not in use, in which case the size penalty it inflicts does not apply. Gas balloons do not require air, but do require a small amount of air pressure to function.
Gas balloons have a maximum fly speed of 50 mph (perfect) vertically, and a carrying capacity of 2000 lbs. The balloon is large, adding a culmilative -1 size penalty to AC, but it can travel horizontally at the speed of, and in the direction of, any wind currents to a maximum safe speed 30 mph (clumsey). It This operates like [[sail propulsion]] and does not consume fuel.
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 2 component spaces; hardness 5; 30 hp; weight- N/A 50 lbs (Empty); [[Cost::500 gp]]''
===Propulsion, Heat Balloon===
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 2 component spaces; hardness 5; 30 hp; weight- N/A 50 lbs (Empty); [[Cost::500 gp]]''
===Propulsion, Jet===
Jet propulsion generates thrust by compressing air through an intake and combusting it with fuel, blasting it out at high pressure and speed. They are extremely effective thrust to weight and quite fast. However they consume a fair amount of fuel for their operation. Jets generate thrust in whatever direction they are pointed, so vertical thrust must come from wings, or by directing the jet upwards. Internal jets can fold into the body when not in use, protecting them, but they cannot be used while stored inside. Jets require air to breath and function.
Jets have a maximum fly speed of 500 mph (clumsy), and a carrying capacity of 8000 10,000 lbs. Jets use gas as fuel, consuming 10 units per hour of normal operation.
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 8 4 component spaces; hardness as vehicle; 50 hp; weight- 200 1000 lbs (Empty); [[Cost::2500 gp]]''
===Propulsion, Ramjet===
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 8 4 component spaces; hardness as vehicle; 50 hp; weight- 200 1000 lbs (Empty); [[Cost::2500 gp]]''
===Propulsion, Rocket===
Rocket engines mix chemicals to produce extremely powerful thrust that requires no intake. They are very effective but often hard to control and consumes mass amounts of fuel. Internal rockets can fold into the body when not in use, protecting them, but they cannot be used while stored inside. Rockets do not require air to breath and function.
Rockets have a maximum fly speed of 4,000 mph (clumsy), and a carrying capacity of 40,000 lbs. Rockets either use solid propellant as fuel, or use gas and oxygen (which must be in two separate tanks), consuming 1 units '''per round''' during normal operation from either applicable fuel sources. They also accelerate far faster than normal, increasing to maximum velocity by 25% each round.
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 10 4 component spaces; hardness as vehicle; 50 hp; weight- 200 1000 lbs (Empty); [[Cost::2500 gp]]''
===Propulsion, Antigrav===
Antigrav propulsion is a catch-all system of propulsion which includes antigravity, magnetic lift, or just plain magic powers. Whatever the means, antigrav thrust has no exhaust and as such it can seem to hover or move without obvious engines in whatever direction it is pointed. It is additionally useful in that it can operate normally while buried internally, allowing cautious pilots to protect their vital engines. On the flip side, antigrav engines are energy hungry and bulky, making them inappropriate for certain craft. They have moderate thrust and carrying capacity for their consumption. Antigrav does not require air to function.
Antigrav has a maximum fly speed of 250 mph (perfect), and a carrying capacity of 2000 8000 lbs. Antigrav propulsion require energy from a core. It consumes 10 energy points per hour during normal operation.
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 20 24 component spaces; hardness as vehicle; 50 hp; weight- 200 1500 lbs (Empty); [[Cost::2500 gp]]''
===Propulsion, Propeller===
Propeller engines work by rotating a propeller through the air at high speeds. It is a common and highly effective means to do so, as it consumes less fuel than jet engines but is limited to slower speeds. Propellers perform poorly at supersonic speeds; they take damage while traveling at these speeds unless they are stored away internally. Internal propellers can fold into the body when not in use, protecting them, but they cannot be used while stored inside. Propellers require air or some other medium to function.
Propellers have a maximum fly speed of 300 mph (poor), and a carrying capacity of 2000 8000 lbs. Propellers require energy from a core. It consumes 5 energy points per hour during normal operation.
'''Broken Condition:''' Carry capacity is halved.
''External or Internal; requires 4 component spaces; hardness as vehicle; 30 hp; weight- N/A 500 lbs (Empty); [[Cost::1500 gp]]''
===Propulsion, Sail===
'''Broken Condition:''' Carry capacity is halved.
''External only; requires 2 4 component spaces; hardness 5; 30 hp; weight- N/A 10 lbs (Empty); [[Cost::500 gp]]''
===Ship Hanger===
'''Broken Condition:''' No change in operation.
''Internal only; requires 10 8 component spaces; hardness as vehicle; 50 hp; weight- 100 lbs (Empty); [[Cost::1000 gp]]''
===Cockpit, Basic===
'''Broken Condition:''' The ship has a 10% chance of not responding to commands in that round.
''Internal or External; requires 2 component spaces; hardness as vehicle; 50 hp; weight- 100 50 lbs (Empty); [[Cost::1000 gp]]''
===Cockpit, Escape===
'''Broken Condition:''' The ship has a 10% chance of not responding to commands in that round.
''Internal or External; requires 6 component spaces; hardness as vehicle; 50 hp; weight- 100 150 lbs (Empty); [[Cost::1000 gp]]''
===Cockpit, Armored===
'''Broken Condition:''' The ship has a 10% chance of not responding to commands in that round.
''Internal or External; requires 4 component spaces; hardness as vehicle; 100 hp; weight- 100 150 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Steam===
'''Broken Condition:''' Power output is halved.
''Internal or External; requires 10 8 component spaces; hardness as vehicle; 100 hp; weight- 100 500 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Free Energy===
'''Broken Condition:''' Power output is halved.
''Internal or External; requires 10 8 component spaces; hardness as vehicle; 100 hp; weight- 100 500 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Manpower===
'''Broken Condition:''' Power output is halved (minimum 1).
''Internal or External; requires 2 component spaces; hardness as vehicle; 100 hp; weight- 100 10 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Nuclear===
Nuclear engines operate off heating water via radioactive materials to generate mechanical or electrical power. A steady supply of heat is assumed, making its main fuel requirement water. Steam engines provide 40 energy points, and consume 5 units of fuel every hour which makes them very effective, but they are also dangerous and the shielding around them is heavy. If damaged, they could pose a threat to the crew of the vehicle.
'''Broken Condition:''' Power output is halved. In addition, radiation leaks out in a 60 ft. radius forcing a Fortitude save DC 10 + 2 per extra minute spend in the area. Failing the save deals the user 1 point of [[Constitution]] damage. The radiation can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
If the engine is destroyed, it sprays fallout over a 1 mile area. Any creature which spends more than 1 hour in the irradiated area takes 1 [[Constitution]] damage on a failed [[Fortitude]] save, DC 10 + 2 per extra hour spent in the area. Fallout remains for 1d4 weeks after the destruction.
''Internal or External; requires 20 64 component spaces; hardness as vehicle; 100 hp; weight- 1000 8000 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Gas===
'''Broken Condition:''' Power output is halved.
''Internal or External; requires 10 4 component spaces; hardness as vehicle; 100 hp; weight- 100 500 lbs (Empty); [[Cost::1000 gp]]''
===Engine, Fiendish===
'''Broken Condition:''' Power output is halved.
''Internal or External; requires 10 8 component spaces; hardness as vehicle; 100 hp; weight- 100 500 lbs (Empty); [[Cost::1000 gp]]''
===Deck, Basic===
'''Broken Condition:''' The deck becomes difficult terrain.
''Internal or External; requires 5 4 component spaces; hardness as vehicle; 100 hp; weight- N/A lbs (Empty); [[Cost::1000 gp]]''
===Deck, Launch===
'''Broken Condition:''' The deck becomes difficult terrain. This may make launching craft difficult.
''Internal or External; requires 5 4 component spaces; hardness as vehicle; 100 hp; weight- N/A 100 lbs (Empty); [[Cost::1000 gp]]''
===Fuel Tank, Basic===
Fuel tanks hold the vehicles fuel, which can be any liquid or gaseous substance such as water, gas, oxygen, blood, or other such materials, and then pump them to the appropriate jets, engines, or other fuel-consuming components. Most fuel tanks are stored internally to prevent damage. A fuel tank stores up to 50 units lbs of its component fuel, to gain more space purchase more tanks.
'''Broken Condition:''' You leak 5 point lbs of fuel units every minute.
''Internal or External; requires 2 component spaces; hardness as vehicle; 100 hp; weight- N/A 20 lbs (Empty); [[Cost::1000 gp]]''
===Fuel Tank, Solid===
Solid fuel tanks hold a solid chemical propellant which can be used for rockets. Most fuel tanks are stored internally to prevent damage. They are extremely dangerous, for once a component begins using fuel from a solid fuel tank the fuel will continue to be expended regardless if it is being used or not. The engine using such a source cannot be turned off, so solid fuel rockets tend to be for brief, massive bursts of speed. A solid fuel tank stores up to 20 units 100 lbs of its component fuel, to gain more space purchase more tanks.
'''Broken Condition:''' Every round there is a 5% chance of explosion, dealing 1d6 points of damage to itself, the vehicle, and the surrounding 20 ft. radius per point of fuel remaining, [[Reflex]] save DC 15 for half.
''Internal or External; requires 2 component spaces; hardness as vehicle; 100 hp; weight- N/A 20 lbs (Empty); [[Cost::1000 gp]]''
===Fuel Tank, VascularSelf-Sealing===Vascular Self-sealing fuel tanks function like normal fuel tanks, but have its fuel spread out evenly over the length of the shipdo not leak if damaged. This makes for While far safer, they have a more effective use of space, but is more costly. In addition any damage over 25 to the ship causes the loss of 1 fuel unit, though the tanks themselves can never be damaged in this way. Vascular fuel tanks smaller capacity and are internal-onlyheavier. A vascular self-sealing fuel tank stores up to 50 units 40lbs of its component fuel, to gain more space purchase more tanks.
'''Broken Condition:''' N/A.
''Internal onlyor External; requires 2 3 component spacespaces; hardness as vehicle; 100 hp; weight- N/A 30 lbs (Empty); [[Cost::1000 gp]]''
===Frame, Dwarvencraft===
A vehicle usually needs to land. Your basic landing gear is a set of wheels capable of supporting the craft, as well as allowing it to roll along at a land speed of 10 ft. Most landing gear are internal so they can be pulled inside. If landing gear are external or they are deployed and in use, vehicles must travel slower than 100 mph or they will damage their landing gear, dealing 1d6 points of damage +1d6 for every 10 mph over being traveled until the landing gear are destroyed.
Toggling your landing gear is a standard action. The required size of the landing gear is dependant on ship weight.
'''Broken Condition:''' The land speed drops to 5 ft and there is a 5% chance during the act of landing or taking off, the landing gear will break.
''External or Internal; requires 5 1 component spaceper 2000 lbs of vehicle; hardness as vehicle; N/A hp; weight- see above80 lbs; [[Cost::1000 gp]]''
===Landing Gear, Stilt===
A vehicle usually needs to land. Stilt landing gear are large, tall, and sharp legs which support a craft over difficult terrain. They are weaker and more vulnerable than normal landing gear, but it enables a vehicle to land even over a short forest canopy or other structure. Stilt legs project the ship up to 30 feet over the surface of the ground. Stilt landing gear do not grant a land speed. Most landing gear are internal so they can be pulled inside. If stilt landing gear are external or they are deployed and in use, vehicles must travel slower than 50 mph or they will damage their landing gear, dealing 1d6 points of damage +1d6 for every 10 mph over being traveled until the landing gear are destroyed.
Toggling your landing gear is a standard action. The required size of the landing gear is dependant on ship weight.
'''Broken Condition:''' The safe maximum height is reduced to 20 ft. and there is a 5% chance during the act of landing or taking off, the landing gear will break.
''External or Internal; requires 10 1 component spaceper 1000 lbs of vehicle; hardness as vehicle; N/A hp; weight- see above40 lbs; [[Cost::1000 gp]]''
===Landing Gear, Sled===
A vehicle usually needs to land. Sled landing gear are pontoons designed to land on snow, sand, water, and other non-solid surfaces. Using the ships normal propulsion, it can slide over these surfaces. Sled landing gear do not grant a land speed. Most landing gear are internal so they can be pulled inside. If stilt landing gear are external or they are deployed and in use, vehicles must travel slower than 150 mph or they will damage their landing gear, dealing 1d6 points of damage +1d6 for every 10 mph over being traveled until the landing gear are destroyed.
Toggling your landing gear is a standard action. The required size of the landing gear is dependant on ship weight.
'''Broken Condition:''' There is a 5% chance during the act of landing or taking off, the landing gear will break.
''External or Internal; requires 5 1 component spaceper 3000 lbs of vehicle; hardness as vehicle; N/A hp; weight- see above80 lbs; [[Cost::1000 gp]]''
===Space, Living===
'''Broken Condition:''' N/A
''Internal only; requires 10 8 component space; hardness as vehicle; N/A hp; weight- see above100 lbs; [[Cost::1000 gp]]''
===Item Mount, Basic===
'''Broken Condition:''' As per the connected item.
''External or Internal; requires 5 8 component space; hardness as vehicle; N/A hp; weight- see aboveN/A lbs; [[Cost::1000 gp]]''
===Item Mount, Swivel===
'''Broken Condition:''' As per the connected item.
''External or Internal; requires 8 12 component space; hardness as vehicle; N/A hp; weight- see above50 lbs; [[Cost::1000 gp]]''
===Prow, Ramming===
'''Broken Condition:''' Damage is reduced to 1d4 per level.
''External only; requires 30 component space; hardness as vehicle; N/A hp; weight- see above200 lbs; [[Cost::1000 gp]]''
===Prow, Shield===
'''Broken Condition:''' Cover bonus is reduced to +2.
''External only; requires 20 16 component space; hardness as vehicle; N/A hp; weight- see above200 lbs; [[Cost::1000 gp]]''
===Prow, Shock===
'''Broken Condition:''' Damage from supersonic travel is halved instead of negated.
''External only; requires 10 component space; hardness as vehicle; N/A hp; weight- see above50 lbs; [[Cost::1000 gp]]''
===Wings, Wide===
'''Broken Condition:''' Carry capacity is halved.
''External only; requires 10 4 component space; hardness as vehicle; N/A hp; weight- see above10 lbs; [[Cost::1000 gp]]''
===Wings, Maneuverable===
'''Broken Condition:''' Carry capacity is halved.
''External only; requires 10 4 component space; hardness as vehicle; N/A hp; weight- see above10 lbs; [[Cost::1000 gp]]''
===Wings, Sleek===
'''Broken Condition:''' Carry capacity is halved.
''External only; requires 10 3 component space; hardness as vehicle; N/A hp; weight- see above10 lbs; [[Cost::1000 gp]]''
===Wings, Swing===
'''Broken Condition:''' Carry capacity is halved, and you are unable to change the orientation of the wings.
''External only; requires 15 12 component space; hardness as vehicle; N/A hp; weight- see above50 lbs; [[Cost::1000 gp]]''
===Wings, Flapping===
'''Broken Condition:''' Carry capacity is halved.
''External only; requires 10 12 component space; hardness as vehicle; N/A hp; weight- see above20 lbs; [[Cost::1000 gp]]''
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{{3.5e Sourcebooks Breadcrumb}} → [[Complete Transportation (3.5e Sourcebook)|Complete Transportation]]