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Jumper (3.5e Class)/Class Features

301 bytes added, 00:41, 24 November 2011
Class Features
'''{{anchor|Unnatural Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Jumpers are beings who seem to dodge things that they shouldn't actually be capable of dodging in certain situations. Starting at eleventh level, any time that a jumper is denied his [[SRD:Dexterity|Dexterity]] to his [[SRD:Armor Class|AC]] (such as he would be if he was [[SRD:Stunned|stunned]] or [[SRD:Blinded|blinded]]), he gains an instinct bonus to [[SRD:Armor Class|AC]] equal to his [[SRD:Dexterity|Dexterity]] modifier. He only gains this instinct bonus to [[SRD:Armor Class|AC]] if his [[SRD:Dexterity|Dexterity]] modifier is actually denied, and not if he manages to retain it to his [[SRD:Armor Class|AC]]. Take note that the jumper is still considered having been denied his [[SRD:Dexterity|Dexterity]] mod to his [[SRD:Armor Class|AC]], seeing as they don't actually retain their [[SRD:Dexterity|Dexterity]] mod in all situations.
 
'''{{anchor|Improved Jump}}:''' Jumpers can travel long distances since they know their exit point. At twelfth level, a jumper can use a [[SRD:Full-Round Actions|full-round action]] to jump to a known place. To use this ability he must had seen the landing place in the past or by any magic source.
'''{{anchor|Quick Step}}:''' Jumpers seem to be able to move faster than most others can even try to understand. At thirteenth level, a jumper can take an extra [[SRD:5-Foot Step|5-foot step]] in any [[SRD:Round|round]] when he doesn’t perform any other movement (except for the first [[SRD:5-Foot Step|5-foot step]]). Like the first, the second [[SRD:5-Foot Step|5-foot step]] does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. A jumper can take the extra [[SRD:5-Foot Step|5-foot step]] immediately after taking the first, or wait until the end of his other actions for the [[SRD:Round|round]]. In all other ways, the rules for taking a [[SRD:5-Foot Step|5-foot step]] apply.
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