Changes

Jump to: navigation, search

Drifting Ruin (3.5e Monster)

43 bytes added, 12:15, 12 December 2011
no edit summary
'''Crystalize {{Ex}}:''' Those stuck by the drifting ruin's vomit are covered in a quick drying vile crystal which starts to inhibit the body. Creatures hit by vomit get a DC 19 [[Fortitude]] save or they become entangled, save negates. Creatures already entangled who are struck and fail the save are [[SRD:Slow|slowed]] instead. Slowed creatures who are struck and fail the save are rendered immobile, their movement speeds set to 0 ft. Immobile or helpless creatures struck who fail the save are effectively petrified as if by ''[[SRD:Flesh to Stone|flesh to stone]]''. When a drifting ruin misses, or it purposefully strikes the ground, it leaves behind crystaline spikes which turn the 5 ft. square into difficult terrain, and all those crossing into it take 2d10 piercing damage. These structures and the status effects on creatures last for 10 minutes, unless the creature has been petrified, which is a permenant change.
'''Defensive Stance {{Ex}}:''' As a swift action the drifting ruin can adopt a defensive stance, which grants the drifting ruin +10 on all saving throws, DR 30/-, and resistance to all energy types 50 (including force). It often stays in this stance until it is ready to strike with a full attack, for it cannot attack while in this stance.
'''Ruinous Body {{Ex}}:''' The drifting ruin is composed of a thick toxic substance which is dangerous to touch. It's natural attacks deal an extra 1d6 acid damage, and those striking the drifting ruin with natural attacks, unarmed strikes, or grappling the creature take the same 1d6 acid damage each strike.

Navigation menu