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For every two caster levels beyond 5th, you gain an additional missile—four at 7th level, five at 9th, six at 11th, and so on. If the missiles are missile is not triggered during the duration, they are it is wasted.
I realized that I probably misinterpreted the Concentration check rule; changing to one missile for superior consistency
|range=medium
|dur=1 round/level, or until discharged
|tsea=tst|subj=Up to five creatures, no two of which can be more than 15 ft. apart One creature
|save=None
|sr=Yes; see text
|summary=Magic missiles hovermissile hovers, waiting to distract the target at a key moment.
}}
''Magic missiles were always the The best counterspellcounterspells don't wait on you.''
You send out three magic missiles a large magical missile to hover around the chosen targetstarget. When a the target begins performing an action that requires concentration and takes a standard action or longer, the missiles around that target convergemissile smashes into them, dealing 1d43d4+1 3 points of force damage each, plus 1d4+1 damage for every two levels beyond 5th. Spell resistance is rolled when the missiles strikemissile strikes, not when this spell is cast.
The missiles strike missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
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