283
edits
Changes
no edit summary
|-
|3rd|| class="left" | +3 || +3 || +3 || +1
| class="left" | [[#Moment of Weakness|Moment of Weakness]] || 1d6 || +0 || +10ft
|-
|4th||class="left" | +4 || +4 || +4 || +1
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Damage Reduction|Damage Reducton]] 1/––, [[#Moment of Weakness|Moment of Weakness]] || 1d8 || +0 || +10ft
|-
|5th||class="left" | +5 || +4 || +4 || +1
|-
|15th||class="left" | +15/+10/+5 || +9 || +9 || +5
| class="left" | [[#Bite OffSubdue| Bite OffSubdue]] || 2d6 || +3 || +50ft
|-
|16th||class="left" | +16/+11/+6/+1 || +10 || +10 || +5
A brawler can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 6th level and every six levels thiseafter, he can use it one additional time per day (to a maximum of four times per day at 20th level). Entering a rage takes no time itself, but a brawler can do it only during his action, not in response to someone else’s action.
'''{{Anchor|Unarmed Strike}}:''' At 1st level, a brawler gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A brawler’s attacks may be with eithe fist interchangeably or even from elbows, knees, and feet. This means that a brawler may even make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a brawler striking unarmed. A brawler may thus apply he his full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all he his unarmed strikes.
Usually a brawler’s unarmed strikes deal lethal damage, but he can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on he [[SRD:Attack Roll|attack roll]]. He has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]].
A brawler’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve eithe either manufactured weapons or [[SRD:Natural Weapon|natural weapons]].
A brawler also deals more damage with his unarmed strikes than a normal person would, as shown on [[#Table: The Brawler|Table: The Brawler]]. The unarmed damage on [[#Table: The Brawler|Table: The Brawler]] is for Medium brawlers. A Small brawler deals less damage than the amount given there with his unarmed attacks, while a Large brawler deals more damage; see [[#Table: Brawler Unarmed Damage by Size|Table: Brawler Unarmed Damage by Size]].
'''{{Anchor|Uncanny Dodge}} {{Ex}}:''' At 2nd level, a brawler retains his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If a brawler already has uncanny dodge from a different [[SRD:Class|class]], he automatically gains improved uncanny dodge (see below) instead.
'''{{Anchor|Fast Movment}} {{Ex}}:''' At 3rd level, a brawler gains an enhancement bonus to his speed. A brawler in medium or heavy armor or carrying a medium or heavy load loses this extra speed.
'''{{Anchor|[[SRD:Damage Reduction|Damage Reduction]]}} {{Ex}}:''' At 4th level, a brawler gains Damage Reduction. Subtract 1 from the damage the brawler takes each time he is dealt damage from a weapon or a natural attack. Every three brawler levels thereafter (7th, 10th, 13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
'''{{Anchor|Moment of Weakness}} {{Ex}}:'''At 3rd level, a brawler may make an attack of opportunity against an enemy he has just scored a critical strike on. He may only do this once per round. This does not increase the number of attacks of opportunity the brawler can make in a single round.
'''{{Anchor|Head Butt}} {{Ex}}:''' At 5th level, a brawler can head butt a single enemy as a [[SRD:Standard Actions|standard action]]. This is considered an unarmed strike. If it is successful, the enemy must make a Fortitude save (DC 10 + the brawler’s [[SRD:Strength|strength]] modifier + ½ the brawler’s level) or be stunned for 1d4+1 rounds. Creatures without a head, as well as undead and constructs, are immune to this ability.
'''{{Anchor|Dirty Fighting}} {{Ex}}:''' At 6th level, a brawler can use dirty tactics while fighting. As a [[SRD:Free Actions|free action]]once per round, the brawler designates a single enemy within 10ft of himself. That enemy suffers a -2 circumstance penalty on all [[SRD:Attack Roll|attack]] and weapon [[SRD:Attack Damage|damage]] damage rolls made against the brawler. A brawler may change his designated enemy as a [[SRD:Free Actions|free action]] once per round. A brawler may only have one designated enemy at a time. At 10th level, the brawler may have two designated enemies at a time. At 15th level, he may have three. And at 20th level, he may have a maximum of four designated enemies at a time. At 20th level, the circumstance penalty increases to -4.
'''{{Anchor|Melee Smash}} {{Ex}}:''' At 3rd level, a brawler gains a +1 bonus to all melee damage rolls.
'''{{Anchor|Improved Uncanny Dodge}} {{Ex}}:''' At 5th level and higher, a brawler can no longer be flanked. This defense denies a [[SRD:Rogue|rogue]] the ability to sneak attack the brawler by flanking him, unless the attacker has at least four more [[SRD:Rogue|rogue]] levels than the target has brawler levels. If a character already has uncanny dodge (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant uncanny dodge stack to determine the minimum level a [[SRD:Rogue|rogue]] must be to flank the character.
'''{{Anchor|Eye Gouge}} {{Ex}}:'''At 9th level, a brawler may gouge the eyes of any enemy he is currently grappling. He must take a standard action to attempt this, and it is delivered as a melee attack. If he succeeds, the enemy is Blinded for 1d4 minutes and permanently Dazzled thereafter until it receives some form of magical healing, such as Cure Light Wounds.
'''{{Anchor|[[SRD:Endurance|Endurance]]}}:''' A brawler gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 10th level.
'''{{Anchor|Ignore Pain}} {{Ex}}:'''At 10th level, a brawler gains a +2 bonus on all saving throws made to resist pain based effects, such as Symbol of Pain. Even if he fails his saving throw, he ignores the effects for a number of rounds equal to ½ his brawler level.
'''{{Anchor|Iron Stomp}} {{Ex}}:'''Starting at 11th level, a brawler deals damage as his unarmed strike on all successful trip attempts.
'''{{Anchor|Improved Melee Smash}} {{Ex}}:''' At 12th level, a brawler gains a +1 bonus to all melee damage rolls. This stacks with the +1 bonus the brawler gains from melee smash.
'''{{Anchor|Keen Hands}} {{Ex}}:''' At 12th level, a brawler’s unarmed strikes gain a critical threat range of 19-20. If the brawler has the [[SRD:Improved Critical|Improved Critical]] (unarmed strike) [[SRD:Feat|feat]], or later gains it, his unarmed strikes have a critical threat range of 17-20.
'''{{Anchor|Sturdy}} {{Ex}}:''' At 12th level, a brawler gains a +2 bonus to saving throws made to resist being knocked prone. '''{{Anchor|Kicking and Screaming}} {{Ex}}:'''At 13th, a brawler may make a single unarmed strike even while pinned or otherwise rendered unable to move. The brawler does not gain his [[SRD:Strength|strength]] modifier as a bonus to the [[SRD:Attack Roll|attack]] and [[SRD:Attack Damage|damage]] roll for this attack.
''' {{Anchor|[[SRD:Diehard|Diehard]]}}:''' A brawler gains [[SRD:Diehard|Diehard]] as a bonus [[SRD:Feats|feat]] at 14th level.
'''{{Anchor|Greater Rage}} {{Ex}}:''' At 14th level, a brawler’s bonuses to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] during his [[#Rage|rage]] each increase to +6, and his morale bonus on [[SRD:Saving Throw|Will]] saves increases to +3. The penalty to [[SRD:AC|AC]] remains at –2.
'''{{Anchor|Bite OffSubdue}} {{Ex}}:'''At 15th level, a brawler may make an extra unarmed strike against any enemy he is currently grappling. This extra attack is made at the brawler’s highest base attack bonus.
'''{{Anchor|Vicious Repost}} {{Ex}}:'''Starting at 16th level, a brawler may make an attack of opportunity against any enemy that makes a successful melee strike against him. The brawler may only make one such attack of opportunity per round. This does not increase the number of attacks of opportunity the brawler may make per round.
'''{{Anchor|Spear}} {{Ex}}:''' At 17th level, a brawler may make a grapple attempt as part of a bull rush. The grapple is made against the enemy the brawler is bull rushing, and if the brawler grapple check is successful, and the brawler knocks the enemy away, the brawler is also knocked away with the enemy. In addition, the brawler may make up to a 90 degree change in direction during a bull rush.