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User talk:FiddleSticks96/FS96 Sandbox:Classes

832 bytes added, 06:09, 21 June 2012
Flavor Costs Should be More Delicious
...Oh I see, the price doesn't have to be paid by anyone important. Just keep some dogs/people, lobotomize them a bit until they can't comprehend the concept of being unwilling, and have them pay the price. If it's really just a flavor cost, shouldn't it be high enough that while you prepare to terrorize the city with your 40 foot spider, the plucky adventurers can be investigating the mysterious nightly disappearances? Bind Minions 9 should really cost at least 5 Deaths. --[[User:Foxwarrior|Foxwarrior]] 19:58, 12 June 2012 (UTC)
 
:Thank you for pointing this out. The class is far from complete as you can see, but I hadn't thought of this. I will make the costs more severe and harder to circumvent. I'll also add costs other than ability damage as well. To start, do you think I should make a rule that says animals cannot contribute to the cost? Perhaps I could make it so that each spell will only accept Con damage from certain kinds of sources, like "only humanoids" or "only good aligned creatures", although the latter would make it more difficult to play as a non-evil Sangromancer. Any suggestions are welcome. To be honest, I'm not very focused on this class right now, as I am working on my vampire sourcebook and running a campaign at the same time. That gets really time consuming. [[User:FiddleSticks96|FiddleSticks96]] 06:09, 21 June 2012 (UTC)
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