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Dungeons and Dragons Wiki:Article Balance

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'''Note:''' This is the lowest level of balance we support on this wiki, as anything with less power basically doesn't play using the same rules. We do not allow any level of balance lower than Low on the wiki, and anything weaker will be deleted per wiki [[Project:Deletion Policy|policy]].
Other classes Classes and prestige classes, published by Wizards of the Coast, that can be considered around the Monk low level of balance include:
* Healer<ref name="miniatures handbook">[[Publication:Miniatures Handbook|Miniatures Handbook]]</ref>
* [[SRD:Monk|Monk]]
* [[SRD:Ranger|Ranger]] (TWF builds)
* Samurai<ref name="complete warrior">[[Publication:Complete Warrior|Complete Warrior]]</ref>
* [[SRD:Soulknife|Soulknife]]
Some feats, published by Wizards of the Coast, that can be considered around the Monk low level of balance include:
* [[SRD:Alertness|Alertness]] as well as most other skill bonus feats.
* [[SRD:Combat Casting|Combat Casting]]
* Most of the feats in the PHB.
For a complete list of low balance articles on this wiki that use the Low Level of balance, [[Special:SearchByProperty/Article-20Balance/Low|click here]].
===Moderate Balance===
Classes in this balance category generally have sufficient numerical progression in important areas to maintain their intended role, but often lack significant class features. They may gain sufficient feats to keep abilities fresh and its tricks CR appropriate for a time, but they eventually begin to fall behind monsters who simply acquire new abilities faster than they can. This level is often restricted in reach as well, often being melee only or gaining no significant ranged abilities.
Material in this category will remain competitive with high level material and appropriate CR monsters up to around level 8, though it will be passed up by very high level material earlier than that. Additional competitive levels may be possible with extensive optimization, but after these points the higher category content will likely begin to pull away. Examples of such optimization would include the "chain tripper" fighter. A "spirited charger" fighter, whose primary goal in life is to wield a lance and use [[SRD:Spirited Charge|Spirited Charge]], with a ''very'' careful magic item selection is fairly competitive, if boring, against monsters at all levels of the game and more likely playing at a high balance level than a moderate one.
* [[SRD:Barbarian|Barbarian]]
* Hexblade<ref name="complete warrior">[[Publication:Complete Warrior|Complete Warrior]]</ref>
* [[SRD:Fighter|Fighter]]
* Scout<ref name="complete adventurer">[[Publication:Complete Adventurer|Complete Adventurer]]</ref>
* [[SRD:Ranger|Ranger]] (Bow builds)
* Warmage<ref name="complete arcane">[[Publication:Complete Arcane|Complete Arcane]]</ref>
Some feats, published by Wizards of the Coast, that can be considered around the Fighter moderate level of balance include:
* [[SRD:Power Attack|Power Attack]]
* [[SRD:Weapon Focus|Weapon Focus]]
For a complete list of moderate balance articles on this wiki that use the Fighter Level of balance, [[Special:SearchByProperty/Article-20Balance/Moderate|click here]].
===High Balance===
This level of balance is named for the [[SRD:Rogue|Rogue]], a class that can perform quite well with the right tricks. Like the fighter, it has Classes in this category have sufficient numerical progression in the areas it is they are intended to cover, but it also gains gain significant class features which allow them to compete on a roughly even footing with enemies of most CRs. Rogues also Most have some utility abilities which allow them to adjust or influence the narrative of the game, and these abilities do not come at the cost of their combat ability. Material at the rogue high level is therefore material that is competent against all CRs, grants significant and timely abilities to deal with equal CR creatures, offers significant and level-appropriate utility, or scales to match creatures in some important aspect. This is not to say that they have abilities against every potential threat, since however, and they may still will likely excel at certain types of encounters and do poorly at others.
Material in this category can remain competitive against appropriate CR monsters over all levels of the game, and can generally be optimized for play with unoptimized wizard level very high content. It should be said that rogue high level material only really stays rogue high level material if it is played to its strengths, however, and classes at this level that select lower powered abilities or fail to make efficient use of their abilities can quite easily perform at a lower balance level. A single weapon rogue who relies on flanking for their sneak attack is likely playing the game at a fighter moderate level, for example. On the other hand, a two-handed flask throwing rogue who gets sneak attack all of the time without flanking and makes substantial use of Use Magic Device while carrying a large assortment of wands is likely playing the game at a low wizard near the bottom of the very high level.
This level of balance category can also be called the [[Project:Same Game Test|Same Game Test]] level, as the Rogue corresponds most classes correspond to an approximately 50/50 matchup on that balance guideline. Note that this balance guideline is depreciated, however, due to repeated and unsolved arguments regarding the role of equipment and build specificity.
Other classes and prestige classes, published by Wizards of the Coast, that can be considered around the Rogue level of balance include:
* Duskblade<ref name="player's handbook ii">[[Publication:Player's Handbook II|Player's Handbook II]]</ref>
* [[SRD:Psychic Warrior|Psychic Warrior]]
* [[SRD:Rogue|Rogue]]
* Swordsage<ref name="tome of battle" />
* Warblade<ref name="tome of battle" />
* Stormguard Warrior<ref name="tome of battle" />
For a complete list of high balance articles on this wiki that use the Rogue Level of balance, [[Special:SearchByProperty/Article-20Balance/High|click here]].
===Very High Balance===
The highest level of balance on the wiki is named reserved for the [[SRD:Wizard|Wizard]], a class classes with substantial potential. The wizard These classes continually gains gain abilities that allow them to deal with equal CR oppositionlike classes in the high category, but they gain a wider selection of them than other classes do allowing them to . They can therefore deal with a larger range of challenges than some other classes, or deal with some threats super hard. They may Many classes in this range select which abilities they take with them on any given day, tailoring their abilities to their opposition and often winning quickly and easily as a result. They also have substantial plot affecting abilities, allowing them greater control over the story than characters at lower balance levels. Wizard level Very high balance material is therefore characterized by its strength and versatility, and these combine to make material that often contributes substantially to , if not outright determines, the flow of an encounter.
It is important to note that classes from this level does not include people who have their wizards can be played at a much lower level, such as having a wizard prepare spells like [[SRD:Magic Missile|Magic Missile]] and [[SRD:Lightning Bolt|Lightning Bolt]]. These are a perfectly appropriate selection of spells, but the direct damage spells do not keep up with equal CR opposition, and preparing them is considered to be a fighter level moderate tactic. Players playing in this way are doing so at the fighter a moderate balance level, which is why you can get away with wizards in fighter level games without continuous overshadowing. Material listed in this category assumes that players will be using tactical spells like [[SRD:Color Spray|Color Spray]] and [[SRD:Stinking Cloud|Stinking Cloud]] and will otherwise make optimal spell and tactical decisions that often end or decide the battle with one spell, if not avoid it entirely. This is an important distinction to make, as spell selection and play style will impact which material you allow or disallow.
Material at this balance level will generally pull away from lower level material as early as mid levels simply because they have more answers to challenges. Optimized wizard level material may lead to characters who always have an answer for any equal CR challenge, and who face challenges above their CR as a result. Characters and creatures who have a near 0 chance of loss, like The Wish, The Word, or Pun-Pun are not included in this category, having surpassed it.
Note that the Wizard very high level should '''not''' be considered "overpowered" or a "badge of shame", as some have referred to itin the past. It is, like the rest of our balance levels, a perfectly acceptable balance point to use , leads to games that are playable (if different from their lower balance brethren), and is used for many items on this wiki.
Other classes Classes and prestige classes, published by Wizards of the Coast, that can be considered around the Wizard very high level of balance include:
* Artificer<ref name="eberron campaign setting">[[Publication:Eberron Campaign Setting|Eberron Campaign Setting]]</ref>
* Archivist<ref name="heroes of horror">[[Publication:Heroes of Horror|Heroes of Horror]]</ref>
* [[SRD:Psion|Psion]]
* [[SRD:Sorcerer|Sorcerer]]
* [[SRD:Wizard|Wizard]]
Some feats, published by Wizards of the Coast, that can be considered around the Wizard very high level of balance include:
* Divine Metamagic<ref name="complete divine">[[Publication:Complete Divine|Complete Divine]]</ref>
* Dragon Wild Shape<ref name="draconomicon">[[Publication:Draconomicon|Draconomicon]]</ref>
For a complete list of very high balance articles on this wiki that use the Wizard Level of balance, [[Special:SearchByProperty/Article-20Balance/Very High|click here]].
===Unquantifiable Balance===
There are a few rare articles on the wiki whose balance is completely unquantifiable. These Most of these articles are very rarethose that give you the option to make an additional selection, and are thus dependent on the balance of the selection itself. Leadership falls into this category because of its cohort. Many of these articles are generally reserved for NPC stuff that PCs won't take because it does not have an effect on any in-game statistic or provide any new options. The best example of such an article is [[Memories of Death (3.5e Feat)|Memories of Death]], whose effect on gameplay cannot be quantified by any means because it's so entirely volatile. Some examples from the SRD include the [[SRD:Leadership|Leadership]] feat, the [[SRD:Planar Binding|Planar Binding]] line of spells, and the [[SRD:Gate|Gate]] spell.
For a complete list of articles on this wiki that are unquantifiable, [[Special:SearchByProperty/Article-20Balance/Unquantifiable|click here]].

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