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Shadow Magister (3.5e Class)

215 bytes added, 22:08, 28 June 2012
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For classes that advance spellcasting (arcane or any, obviously), each 'level' of advancement gives the shadow magister a new mystery known as normal.}}
'''{{Anchor|Mysteries}}:''' Shadow magisters cast arcane spells, which they term 'mysteries'. A shadow magister's caster level for these is equal to their character level, and any DCs for their spells are equal to 10 + 1/2 the shadow magister's character level + the shadow magister's Intelligence modifier. Unlike other arcane spellcasters, shadow magisters don't need to provide any components for their mysteries apart from verbal and somatic ones.
One of the first discoveries about their mysteries that new shadow magisters make is the infamous Rule of Six. This essentially means that each mystery that they use must be associated in their minds with one of the Darkest Shadows. Doing this requires an hour of reciting stories of each of them, while holding the idea of the mystery firmly in the mind. No more than six mysteries can be held in anyone's mind at any one time, but more than one 'copy' of the same mystery can be associated to more than one Darkest Shadow, allowing 'preparation' of multiple copies of the same spell if you want.
Some prestige class options (and some requirements worth considering) for shadow magisters:
* [[Stranger in the Night (3.5e Prestige Class)|Stranger in the night]]
* [[Shadow Theurgist (3.5e Prestige Class)|Shadow theurgist]] (needs to be multiclassed with [[SRD:Cleric|cleric]])
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