== Rogue Tricks ==
{{sidebar|Tome of Prowess|These class abilities are designed to be compatible with the [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] rules. Any class abilities that have different rules under Tome of Prowess will be marked by a '''ToP:''' label.}}
=== Empty Hands ===
'''Benefit:''' You can use your Strength modifier on attack rolls with thrown weapons instead of your Dexterity modifier. Additionally, any thrown weapon returns to your hand as part of any ranged attack made with it that hits. Lastly, you can use any weapon as a thrown weapon, even if it normally isn't one (in which case, it is considered to have a range increment of 20ft).
=== Sense-Breaking Strike ===
''You can strike at someone's eyes or ears, knocking out that sense in the process.''
'''Requirement:''' 3rd level
'''Benefit:''' When making an attack roll, you can take a -5 penalty on your attack roll. If you do, and hit successfully, the enemy you hit also becomes blinded or deafened (your choice). This can be removed in the same way as a [[SRD:Blindness/Deafness|''blindness/deafness'']] spell.
=== Smoke Bomb {{Su}} ===
''You can make bombs that make smoke. Obviously.''
'''Requirement:''' 1st level
'''Benefit:''' You can spend 15 minutes to make a smoke bomb. It is a Fine object with a hardness of 0 and 1 hit point. Destroying it is identical to throwing it, except the area is centred on where it was broken. Making a smoke bomb requires 10gp of materials.
A smoke bomb can be thrown with a range increment of 20ft. You are proficient with your own smoke bombs, but everyone else isn't. When throwing a smoke bomb, you target a square (AC 10). If you hit, the smoke bomb activates properly - otherwise, it fails or is a dud.
The effect of a smoke bomb is identical to [[SRD:Obscuring Mist|''obscuring mist'']], except that its successful activation gives the thrower enough distraction to attempt to hide. Additionally, instead of its normal duration, at the end of each round, make a 1d20 + character level check against DC 12. If you succeed, the effect lasts another round (but you have to check again at the end of ''that'' round too). Wind can still disperse this effect.
'''ToP:''' Unsure - Tarkis can suggest something.