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Tarkis and I were griping about how weird the ''detect'' spells are, so we agreed that this would be an opportunity to make them less so. Our thought was to make the aura detected universally applicable (so that clerics and paladins don't need any dumb class feature written in for it) and then to make the aura strength based on the CR/caster level of the source proportional to your own. Example: CR-6 and less = Faint, up to CR-2 = Weak, up to CR+2 = Moderate, up to CR+6=Strong, over that = Overwhelming. Or something like that, so there's at least some consistency in its use as an encounter difficulty measurement. - [[User:ThunderGod Cid|TG Cid]] 05:01, 13 July 2012 (UTC)
:The idea would be to rewrite this spell to select 1 alignment (except neutral) at casting, and then get that sort of information back from it. If there was a strong desire to make it less good as a single cast CR detector (which I think I'm ok with clerics being), could also make creatures who are neutral on the detected axis respond as if they were CR-4 less than a creature who was actually of the alignment detected for. So if you're detecting evil, you get LN, N, and CN creatures as "sort of evil" or whatever. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 05:11, 13 July 2012 (UTC)