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Talk:Races of War (3.5e Sourcebook)/Equipment

1,525 bytes added, 21:46, 6 August 2012
Just like to call BS
== Just like to call BS ==
There are many good reasons to use armors other than the ones mentioned. Combinations of Max Dex, ACP, weight, price, and metal content are all good reasons to choose different armors, not to say these are the only reasons. --[[User:Quey|Quey]] 21:25, 6 August 2012 (UTC)
 
Just looked over this stuff some more. These armors look like BS. You're linking skills to completely random and unrelated abilities. Sleight of Hand to perform forced march? Move silently to be immune to poison? What the hell is all this crap? The explanations aren't any better. Metal is meant to be shaped in many different ways; that's what makes it so useful! Yeah, I get dragon scales being used for one thing and shells for another, but metals are meant to be shaped. It doesn't matter that LotR used mithril one way, mithril is a metal that has many applications. Any blacksmith would realize this. A strong, light metal? Why NOT use it for plates? It hurts like hell to be clubbed in chain armor (and, by the way, one of the players in my group used mithril chain LAST WEEK). To me, it seems all these armors are trying to be class features. I bet you could take every armor here and make a class or prestige class out of it. Everything here is just completely broken in terms of balance, rules, and consistency. None of this belongs in any 3.5 campaign. An 1800gp force shield is a prime example: underpriced, not in line with existing rules for force, and it goes against every prevailing conception of Force in the game. Force is not a material. It is an effect generated by a spell or magic item. The FAQ goes into great detail on this. I just can't emphasize enough how far all of this goes from being a part of a 3.5 game. It doesn't mesh in any way whatsoever.--[[User:Quey|Quey]] 21:46, 6 August 2012 (UTC)
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