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Created page with "{{author |author_name=Tenno Seremel |date_created=2012-03-19 |status=Complete }}<div class="blank"> Summary::A personification of emotion or idea. </div> {{Legend Race |a..."
{{author
|author_name=Tenno Seremel
|date_created=2012-03-19
|status=Complete
}}<div class="blank">
[[Summary::A personification of emotion or idea.]]
</div>
{{Legend Race
|attrib1= +2 Cha
|size= medium or small
|notes= Darkvision
|notes2= +1 (+1/8 levels) racial bonus to any one skill
|notes3= [Phantasm] type (does not age).
|bonusfeats= Summon Mote, By Will Sustained, Breakneck Pace
}}
Choose either medium or small size at character creation. Once selected this cannot be changed.
==Phantasm==
Phantasm is a personification of emotion or idea. Usually their primary objective is to protect the one who "created" them, one way or another.
==Racial Track==
{{Legend Racial Track Simple
|racename= Phantasm
|hp= 10
|skills= 5
|kom= varies
|kdm= Cha
|bab= Good
|fort= Varies
|ref= Varies
|will= Good
|savenote= A phantasm can choose either Reflex or Fortitude to be her second good save, the other one is a bad save.
|t1-l1= Fade / Manifest
|t1-l3= Quick and Sturdy
|t1-l6= Air Walk
|t1-l9= Unearthly
|t1-l12= Phantasmal Barrage
|t1-l15= Perfect Body
|t1-l18= United as One
}}
A Phantasm can choose either Strength or Dexterity to be her KOM.
===={{Anchor|Track}}====
{{Legend Track
|circle1= Fade / Manifest
|type1= SU
|description1= ''Fade''. Designate one willing ally within sight who cannot be you. This can be changed once a week, and the bond is exclusive (nobody can have two partners or benefit from two different partnerships). You have a permanent mental link to your partner and vice versa (see World-Mind spell). As a standard action you can enter you partner's mindscape regardless of distance between you as long as she is alive. If your partner dies while you are faded you are also dead although you are alive again if your partner comes back to life (your hit points are not affected in any way by this ordeal).
While you are faded:
* you no longer exist in the physical world and cannot be targeted nor can you initiate your own actions but you do restore health with your Fast Healing + your partner's Fast Healing (if any) and can be affected with your partner's abilities if you so desire (on a case by case basis);
* you are aware of your partner's surroundings as if you were standing in her place yourself;
* your partner gain all abilities from this track that you have access to other than Fade, Manifest, and United as One.
''Manifest'': you can exit your partner's mindscape at any point during her turn. You appear withing 5 ft of her.
|circle2= Quick and Sturdy
|type2= EX
|description2= You gain a bonus to Armor Class equal to the number of circles in this track you possess. This is both item and deflection bonus. Once per [Round] when you take 5 ft step you can move 10 ft instead.
|circle3= Air Walk
|type3= EX
|description3= You gain Fly movement mode.
|circle4= Unearthly
|type4= EX
|description4= You gain [Lesser resistance] to all damage. When you are faded your partner gain [Resistance] to all damage instead.
|circle5= Phantasmal Barrage
|type5= SU
|description5= Once per [Encounter] as an immediate action you can assault 1 creature (who cannot be your partner) within [Medium] range so violently he is [Blown away] in the direction of your choice. He must also succeed at a Fortitude save (DC 10 + 1/2 your level + your KOM) or become [Blinded] for the duration of the [Encounter]. For 1 [Round] after you have used this ability reality is twisted in such a way that you gain +2 bonus to attack rolls, AC and all saves.
You can use Phantasmal Barrage even while faded and bonuses are applied to both you and your partner even if it was your partner who used this ability.
|circle6= Perfect Body
|type6= EX
|description6= You gain [Immunity] to diseases, poisons, and falling damage.
|circle7= United as One
|type7= SU
|description7= You can now act while faded. All your actions are made from your partner's square and you can do everything you can normally do but moving (you can still use your move actions for something else). You don't need to act in any particular order. For example, you take standard action, then your partner takes her standard action, and then you use your swift action and a move action.
You are a single entity as far as everyone else is concerned and it appears that your partner is just that good at doing her business. Use highest of your Initiative, AC and saves for both of you. When d20 is rolled you both roll it and use better result.
}}
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{{Legend Races Breadcrumb}}
[[Category:Legend]]
[[Category:User]]
[[Category:Racial Track]]
{{Navboxes}}
|author_name=Tenno Seremel
|date_created=2012-03-19
|status=Complete
}}<div class="blank">
[[Summary::A personification of emotion or idea.]]
</div>
{{Legend Race
|attrib1= +2 Cha
|size= medium or small
|notes= Darkvision
|notes2= +1 (+1/8 levels) racial bonus to any one skill
|notes3= [Phantasm] type (does not age).
|bonusfeats= Summon Mote, By Will Sustained, Breakneck Pace
}}
Choose either medium or small size at character creation. Once selected this cannot be changed.
==Phantasm==
Phantasm is a personification of emotion or idea. Usually their primary objective is to protect the one who "created" them, one way or another.
==Racial Track==
{{Legend Racial Track Simple
|racename= Phantasm
|hp= 10
|skills= 5
|kom= varies
|kdm= Cha
|bab= Good
|fort= Varies
|ref= Varies
|will= Good
|savenote= A phantasm can choose either Reflex or Fortitude to be her second good save, the other one is a bad save.
|t1-l1= Fade / Manifest
|t1-l3= Quick and Sturdy
|t1-l6= Air Walk
|t1-l9= Unearthly
|t1-l12= Phantasmal Barrage
|t1-l15= Perfect Body
|t1-l18= United as One
}}
A Phantasm can choose either Strength or Dexterity to be her KOM.
===={{Anchor|Track}}====
{{Legend Track
|circle1= Fade / Manifest
|type1= SU
|description1= ''Fade''. Designate one willing ally within sight who cannot be you. This can be changed once a week, and the bond is exclusive (nobody can have two partners or benefit from two different partnerships). You have a permanent mental link to your partner and vice versa (see World-Mind spell). As a standard action you can enter you partner's mindscape regardless of distance between you as long as she is alive. If your partner dies while you are faded you are also dead although you are alive again if your partner comes back to life (your hit points are not affected in any way by this ordeal).
While you are faded:
* you no longer exist in the physical world and cannot be targeted nor can you initiate your own actions but you do restore health with your Fast Healing + your partner's Fast Healing (if any) and can be affected with your partner's abilities if you so desire (on a case by case basis);
* you are aware of your partner's surroundings as if you were standing in her place yourself;
* your partner gain all abilities from this track that you have access to other than Fade, Manifest, and United as One.
''Manifest'': you can exit your partner's mindscape at any point during her turn. You appear withing 5 ft of her.
|circle2= Quick and Sturdy
|type2= EX
|description2= You gain a bonus to Armor Class equal to the number of circles in this track you possess. This is both item and deflection bonus. Once per [Round] when you take 5 ft step you can move 10 ft instead.
|circle3= Air Walk
|type3= EX
|description3= You gain Fly movement mode.
|circle4= Unearthly
|type4= EX
|description4= You gain [Lesser resistance] to all damage. When you are faded your partner gain [Resistance] to all damage instead.
|circle5= Phantasmal Barrage
|type5= SU
|description5= Once per [Encounter] as an immediate action you can assault 1 creature (who cannot be your partner) within [Medium] range so violently he is [Blown away] in the direction of your choice. He must also succeed at a Fortitude save (DC 10 + 1/2 your level + your KOM) or become [Blinded] for the duration of the [Encounter]. For 1 [Round] after you have used this ability reality is twisted in such a way that you gain +2 bonus to attack rolls, AC and all saves.
You can use Phantasmal Barrage even while faded and bonuses are applied to both you and your partner even if it was your partner who used this ability.
|circle6= Perfect Body
|type6= EX
|description6= You gain [Immunity] to diseases, poisons, and falling damage.
|circle7= United as One
|type7= SU
|description7= You can now act while faded. All your actions are made from your partner's square and you can do everything you can normally do but moving (you can still use your move actions for something else). You don't need to act in any particular order. For example, you take standard action, then your partner takes her standard action, and then you use your swift action and a move action.
You are a single entity as far as everyone else is concerned and it appears that your partner is just that good at doing her business. Use highest of your Initiative, AC and saves for both of you. When d20 is rolled you both roll it and use better result.
}}
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{{Legend Races Breadcrumb}}
[[Category:Legend]]
[[Category:User]]
[[Category:Racial Track]]
{{Navboxes}}