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:::::(And I thought he was saying that he doesn't like abilities that encourage your fellow players to hurt ''you'' instead of your character.) That's what I was saying. In, silly, lighthearted games where balance doesn't matter, friendly fire is an amusement of sorts, and not actively destructive to the game. In a more serious game, the huge areas of spellcasting disruption make this maneuver not very team friendly, especially since you're a martial class, forcing the spellcasters to stay away from your character. This is bad for the same reasons [[Give One to the Team (3.5e Feat)]] is.[[User:Fluffykittens|Fluffykittens]] ([[User talk:Fluffykittens|talk]]) 03:09, 12 November 2012 (UTC)
::::::Yes, I had a reading fail with Fluffykittens' comments it seems, sorry about that. The point about provoking stands though; allies normally just don't take them. But there's nothing stopping them from making unarmed attacks at you with their feet (which would miss) when you provoke them while using this ability, and they are encouraged to do so if they have AoOs to spare. Potential friendly DC stacking abuse aside, I don't think the DC boosted based on distance and AoOs triggered is worth the extra calculation steps. Just raise the base DC by 10 (3 per 30 base move, times 3, plus 1 for an AoO) or more and lose a paragraph or two. If you want to keep the "go provoke" aspect of the maneuver, you could drop the radius and have the penalty only apply to those targets that you provoke AoOs from. Then you still have large moves and you still want to go make people swing at you while you're using this, but you don't make your friends hate you and you don't have extra (and largely meaningless) calculation steps. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 05:51, 12 November 2012 (UTC)