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Gate Knight (3.5e Class)

355 bytes added, 22:28, 23 November 2012
Class Features: More clarifying
''Least:'' [[Corrupt Breaker (3.5e Sacrifice)|Corrupt Breaker]], [[Dark Sustenance (3.5e Sacrifice)|Dark Sustenance]], [[Death's Stride (3.5e Sacrifice)|Death's Stride]], [[Grim Aura (3.5e Sacrifice)|Grim Aura]], [[Hear/See the Beyond (3.5e Sacrifice)|Hear/See The Beyond]], [[Hidden Gates (3.5e Sacrifice)|Hidden Gates]], [[Life's/Death's Edge (3.5e Sacrifice)|Life's/Death's Edge]], [[Shadow's Hunger (3.5e Sacrifice)|Shadow's Hunger]], [[Soul Power (3.5e Sacrifice)|Soul Power]], [[Walking Beyond the Gate (3.5e Sacrifice)|Walking Beyond the Gate]]
''Lesser:'' [[Blackest Terror (3.5e Sacrifice)|Blackest Terror]], [[Dark Road (3.5e Sacrifice)|Dark Road]], [[Debilitator (3.5e Sacrifice)|Debilitator]], [[Delay Demise (3.5e Sacrifice)|Delay Demise]], [[Dreamweaver (3.5e Sacrifice)|Dreamweaver]], [[Fatal Knowledge (3.5e Sacrifice)|Fatal Knowledge]], [[Inevitability (3.5e Sacrifice)|Inevitability]], [[King of the Dead (3.5e Sacrifice)|King of the Dead]], [[Sight Beyond Sight (3.5e Sacrifice)|Sight Beyond Sight]], [[Vampiric Soul (3.5e Sacrifice)|Vampiric Soul]], [[Wight's Touch (3.5e Sacrifice)|Wight's Touch]]
''Greater:'' [[Call Death (3.5e Sacrifice)|Call Death]], [[Crossing the Black Sea (3.5e Sacrifice)|Crossing the Black Sea]], [[Deathseek (3.5e Sacrifice)|Deathseek]], [[Eye of the Gate (3.5e Sacrifice)|Eye of the Gate]], [[Life For Life (3.5e Sacrifice)|Life For Life]], [[Masochist Strength (3.5e Sacrifice)|Masochist Strength]], [[Pull of Darkness (3.5e Sacrifice)|Pull of Darkness]], [[Soul Eater (3.5e Sacrifice)|Soul Eater]], [[Soul Knowledge (3.5e Sacrifice)|Soul Knowledge]], [[Violator (3.5e Sacrifice)|Violator]]
'''{{Anchor|[[SRD:Diehard|Diehard]]}}:''' At 5th level, a Gate Knight's toughness grants him the [[SRD:Diehard|Diehard]] feat.
'''{{Anchor|Durability}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, a Gate Knight's self-injuries have granted him considerable durability against harm. He gains his class level as DR against nonlethal damage. For example, a 13th level Gate Knight has DR 13/lethal. In addition, when at negative hit points but not dead, a gate knight may take a full round 's worth of actions, as opposed to the single actions permitted by the Diehard feat. Doing so reduces the gate knight's hp by 2 (such as 1 for each standard/move action taken or 2 for a full-round action), even if you performed two move the individual actions)would not otherwise be deemed strenuous. As normal for Diehard, the gate knight dies when he reaches -10hp.
'''{{Anchor|Mettle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a Gate Knight's determination allows him to shrug off magical effects that would otherwise harm him. If a Gate Knight makes a successful Will or Fortitude save that would normally reduce the spell’s effect (such as a spell with entry Will partial or Fortitude half), he instead negates the effects.
'''{{Anchor|Gate of Darkness}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 11th level, the Gate Knight has been channeling the darkness for so long that his Gate is stained black. When injured by any piercing or slashing attack by a non-reach melee weapon, the Gate which sprays forth is baneful to the living, dealing 1d6 points of negative energy damage. A Gate Knight can toggle this ability on or off as a swift action, but cannot perform a dark burst or sacrifice ability while this ability is so suppressed.
'''{{Anchor|Dancing At The Edge Of Death}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level, it has become apparent that the hole within the Gate Knight is not unlike a channel to the power of death itself. As such, when the Gate Knight actually perishes and is later resurrected, he does not lose a level when doing so, as ; he is so accustomed to the experiencethat it doesn't faze him at all, even if he has never died before this point.
'''{{Anchor|Deny Death}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 15th level, the Gate Knight comes under the effects of a constant [[SRD:Death Ward|Death Ward]] spell with a caster level equal to his class level.
'''{{Anchor|Death Throes}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 17th level, when a Gate Knight perishes, he can choose to go out in a blaze of negative energy. He explodes in a black pulse which destroys his body completely and deals 2d6 points of negative energy damage per Hit Die to all creatures in a 30 ft. burst, with a Reflex save for half. The save DC is 10 + 1/2 class level + [[Con]] modifier. The Gate Knight's slayer, if within range, is not entitled to a save. If it is unclear which single creature is responsible for the gate knightGate Knight's death, the designation is up to DM discretion.
'''{{Anchor|Undying Rage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the Gate Knight uses his connection to the darkness to continue his existence when he would have otherwise perished. When reduced to negative hit points, he may make a Fortitude save at a DC equal to 10 - his hit points. Success means that he may act normally. He still accrues damage from taking strenuous actions while at negative hit points, but he may continue to fight as long as he can continue to make the Fortitude save every roundand he is not below the threshold required for death. In addition, when in an Undying Rage, the Gate Knight gains a +8 bonus to [[Str]]. It Undying Rage does not protect him the Gate Knight from effects which destroy the body, such as [[SRD:Disintegrate|Disintegrate]] or [[SRD:Vorpal|Vorpal]], or nor does it protect him from instant death effects. In addition, when in an Undying Rage, the Gate Knight gains a +8 bonus to [[Str]].
'''{{Anchor|One With Darkness}}:''' At 20th level, the Gate Knight has an awakening and finally reaches out to his inner darkness. Upon realizing its true nature, the Gate Knight transforms and becomes an Outsider (Native). He may still be raised and resurrected, and counts as a member of his original race for all effects. He gains either damage reduction 10/silver or damage reduction 10/cold iron, chosen by the gate knight upon acquiring this ability. In addition, he experiences a subtle physical change to his body which marks him as unnatural, such as blackened eyes or a visible aura.
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