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Scoundrel (3.5e Class)

4 bytes added, 16:45, 11 January 2013
fixed some errors
===Making a Scoundrel===
'''Abilities:''' With light armor and a focus on skills which require agility, [[Dexterity]] often becomes more important than [[Strength]], using the [[SRD:Weapon Finesse|Weapon Finesse]] feat to cover their combative ability. And being those who move into combat, [[Constitution]] serves them well. A high [[Charisma]] is important for any social builds such as spys or investigators, while [[Intelligence]] helps give them additional skills from their wide list. [[Wisdom]] is not entirely a dump stat, for while they hold a good will save they must still be aware of their surroundings to be on their toes. Battles are won by who gets the upper hand, after all.
'''Races:''' Any race who may produce [[rogue|rogues]] will undoubtly produce a few scoundrels as well.
'''Alignment:''' Anynonlawful.
'''Starting Gold:''' 5d4×10 gp (125 gp).
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[rogue]]Moderate.
{| class="zebra d20"
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