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Spyglass Scout (3.5e Class)

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==Spyglass Scout==
In between a rogue and a ranger is the Spyglass Scout. With the skills necessary to lead the party through any situation, the this class gives a player the ability to contribute to any group, while also being useful in combat, as well.
===Making a Spyglass Scout===
'''Abilities:''' DEX will be the most important a critical skill for most builds, and but a high INT is obvious also desirable since the class is skill-based.
'''Races:''' AmyAny
'''Alignment:''' Any
{{3.5e Class Simple
|classname=Spyglass Scout
|hitdie=d66
|length=20
|bab=Moderate
'''Weapon and Armor Proficiency:''' all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]]
 
'''{{Anchor|Spyglass}}''': A Spyglass Scout begins the game with a [[SRD:spyglass|spyglass]]. She does not have to pay for it.
 '''{{Anchor|Track|Track]]}}:''' A ranger Spyglass Scout gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].
'''{{Anchor|Sneak Attack}}:''' If a Spyglass Scout can catch an opponent when She is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The Spyglass Scout’s attack deals extra damage any time her target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (whether the target actually has a [[SRD:Dexterity|Dexterity]] bonus or not), or when the Spyglass Scout [[SRD:Flanking|flanks]] her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Spyglass Scout levels thereafter. Should the rogue player score a [[SRD:Critical Hit|critical hit]] with a sneak attack, this extra damage is not multiplied.
[[SRD:Ranged Attack|Ranged attacks]] can count as sneak attacks only if the target is within 30 feet.
With a sap (blackjack) or an [[SRD:Unarmed Strike|unarmed strike]], a Spyglass Scout can make a sneak attack that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of lethal damage. She cannot use a weapon that deals lethal damage to deal [[SRD:Nonlethal Damage|nonlethal damage]] in a sneak attack, not even with the usual –4 penalty.
A Spyglass Scout can sneak attack only living creatures with discernible anatomies—[[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], and [[SRD:Incorporeal Subtype|incorporeal]] creatures lack vital areas to attack. Any creature that is immune to [[SRD:Critical Hit|critical hits]] is not vulnerable to sneak attacks. The rogue player must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A Spyglass Scout cannot sneak attack while striking a creature with [[SRD:Concealment|concealment]] or striking the limbs of a creature whose vitals are beyond reach. 
'''{{Anchor|Trapfinging}}''': A spyglass Scout can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
'''{{Anchor|Woodland Stride}}''': Starting at 3rd level, a Spyglass Scout may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his her normal speed and without taking damage or suffering any other impairment.
'''{{Anchor|Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a Spyglass Scout gains an intuitive sense that alerts her to danger from [[SRD:Traps|traps]], giving her a +1 bonus on [[SRD:Saving Throw|Reflex]] saves made to avoid [[SRD:Traps|traps]] and a +1 dodge bonus to [[SRD:AC|AC]] against attacks made by traps. These bonuses rise to +2 when the rogue player reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
'''{{Anchor|Outdoorsman}}''': At level 6, the Spyglass Scout's experience has boosted his her outdoor skills. She gains a +2 bonus to Swim, Jump, Handle Animal, and Ride checks.
'''{{Anchor|Survivalist}}''': At level 8, the Spyglass Scout gains a +2 bonus to Survival, Heal, Escape Artist, and all knowledge checks for his that apply to the Spyglass Scout's class.
''' {{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 10th level a Spyglass Scout gains Improved Evasion. This ability works like [[#Evasion|evasion]], except that while the Cat Burglar player still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks henceforth she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] Cat Burglar Spyglass Scout does not gain the benefit of improved evasion.
''' {{Anchor|Swift Unentangle}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Level 14 - The Spyglass Scout may now use his her Unentangle ability as a swift action.
'''{{Anchor|Hide Party}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) :''' While using this ability, the Spyglass Scout can hide his her entire party. To do this, the entire party must move at half-speed (using the slowest party member's movement speed). During this time, the Spyglass Scout's Hide and Move Silently checks apply to every member of the party she is leading.
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===Campaign Information===
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====Playing a Spyglass Scout====
'''Religion:''' Any
'''Other Classes:''' Works well in a group that lacks skill-based members. Can compliment fighters and mages wellThe Spyglass Scout is a support class that is intended to be the "Swiss Army Knife" of the party.
'''Combat:''' In most fights, the Spyglass Scout will want use their Sneak attack is usefulAttack ability. Out of combat, for obvious reasons. The rogue-like abilities should help they will have access to most of the skills that a party to avoid being surprisedneeds.
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION====<-class name-> Spyglass Scout Lore====
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="zebra d20"
|+ <-the appropriate skills->Knowledge (Local)
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->A Spyglass Scout really knows the outdoors.
|-
| 10 || class="left" | <-It's not so common knowledge->easy to sneak up on Spyglass Scout.
|-
| 15 || class="left" | <-rare information->A Spyglass Scout can survive on their own in nature.
|-
| 20 || class="left" | <-very rare information->They always carry a spyglass, and they can lead their party safely around traps and sneak up on their enemies.
|}
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<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
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