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Proficiency: tables for proficiency stuffs; could use a different word or phrase for previous grade requirement though...
Proficiencies are background abilities that consist of knowledge and training in the proper way to wield a weapon or wear a suit of armor. While weapon and armor proficiencies are technically combat related and are handled by the class system, they are also extremely non-magical abilities that anyone of any level can potentially pick up with enough practice, which is a good fit with the other background abilities. The ability to wield them well is still strongly tied to level, of course.
To acquire a new proficiency, you simply spend the time required for each grade and make the appropriate checks. If you meet the prerequisites previous grade requirement of a proficiency, you may skip the earlier grades and simply put in the time needed based on the final grade. For example, if you possessed a +2 3 base attack bonus and proficiency in a similar all martial weapon weapons you could skip Grades I and II when attempting to learn an exotic weapon. You would only need to put in the time and rolling that advancing from Grade II to Grade III requires.
=====List of Proficiencies=====
Unlike other background abilities, the time required to learn a new weapon or armor proficiency is directly related to your base attack bonus. Characters with more physical combat training and experience simply learn these things more quickly.
*BAB +0: 8 days
*BAB +1: 6 days
*BAB +2: 4 days
*BAB +3: 3 days
*BAB +4: 2 days
*BAB +5: 1 day
*BAB +6: 6 hours
*BAB +7: 4 hours
*BAB +8: 3 hours
*BAB +9: 2 hours
*BAB +10: 1 hour
{| class="d20" style="margin: 1em auto 1em auto; text-align: left;" width="900px"|-|{| class="zebra d20" style=List of Proficiencies====="margin: 1em auto 1em auto; text-align: left;"! Base <br />Attack Bonus !! Base <br />Training Time|-| +0 || 10 days|-| +1 || 8 days|-| +2 || 5 days|-| +3 || 3 days|-| +4 || 2 days|-| +5 || 10 hours|-| +6 || 8 hours|-| +7 || 5 hours|-| +8 || 3 hours|-| +9 || 2 hours{{Sidebar|Individual Armor Proficiencies-|Weapon proficiencies are granted individually +10 (or by group if the optional Unearthed Arcana rules are in useand above) while armor proficiencies are granted as a group to for purely historical reasons. If you would prefer to grant individual armor proficiencies instead of group proficiency, this system will support it nicely.}|| 1 hour|}*|{| class="zebra d20" style="margin: 1em auto 1em auto; text-align: left;"! &nbsp;<br />Proficiency&nbsp;<br /> !! &nbsp;<br />Effective Grade !! &nbsp;<br />Previous Grade Requirement|-| Simple weapons are treated as Grade Weapon || I proficiencies. || &mdash;|-*| Martial Weapon || II || Base attack bonus +1, proficiency with 10 or more simple weapons are treated as Grade II proficiencies.*|-| Exotic Weapon || III || Base attack bonus +3, proficiency with 10 or more martial weapons are treated as Grade III proficiencies.*|-| Siege weapons are treated as Grade Weapon || Varies (II or Grade III proficiencies) || Base attack bonus +2, depending on the complexity of the equipment.proficiency with 4 or more siege weapons*|-| Light armors are treated as Grade Armor || I proficiencies|| &mdash;|-*| Medium and heavy Armor || II || Base attack bonus +1, proficiency with 4 or more light armors are treated as Grade |-| Heavy Armor || II proficiencies.|| Base attack bonus +2, proficiency with 4 or more medium armors|-*| Exotic Armor || III || Base attack bonus +3, proficiency with 4 or more heavy armors are treated as Grade III proficiencies.*|-| Buckler or Light shields are treated as Grade Shield || I proficiencies.|| &mdash;|-*| Heavy shields are treated as Grade Shield || II proficiencies.|| Base attack bonus +1, proficiency with light shield*|-| Tower shields are treated as Grade or Exotic Shield || III proficiencies.|| Base attack bonus +3, proficiency with heavy shield|}|}
===Study===

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