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Gunslinger (3.5e Class)

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{{DnD Base 3.5e Class Infobox|img=|imgloc=|imgsize=Semantic|imgcaptiondescription=|rating_power=|raters_power=|rating_wording=|raters_wording=|rating_formatting=|raters_formatting=|rating_flavor=|raters_flavor=|authors=Thirdemperor|datecreated=March 9, 2009|status=<-how close to completion->|editing=|type=Combat-Focused|desc=A variant of the Hexagunner, a gunman with extraordinary marksmanship skills.
}}
 
==Gunslinger==
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]: Simple
{| class="{{zebra d20}}"
|+
<div>{{#anc:Anchor|Table: The Gunslinger}}</div>
Hit Die: d6
|-
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
|1st|| class="left" | +0 || +0 || +2 || +0
| class="left" | [[#Precise Shot|Precise Shot]] +1d6, [[#Quick Draw|Quick Draw]] || +0 ft.
|- class="{{Odd-Even}}"
|2nd|| class="left" | +1 || +0 || +3 || +0
| class="left" | || +0 ft.
|- class="{{Odd-Even}}"
|3rd|| class="left" | +2 || +1 || +3 || +1
| class="left" | [[#Precise Shot|Precise Shot]] +2d6, || +0 ft.
|- class="{{Odd-Even}}"
|4th||class="left" | +3 || +1 || +4 || +1
| class="left" | [[#Longshot|Longshot]], || +0 ft.
|- class="{{Odd-Even}}"
|5th||class="left" | +3 || +1 || +4 || +1
| class="left" | [[#Precise Shot|Precise Shot]] +3d6, [[#Speed Loader|Speed Loader]] [[#Always Ready|Always Ready +1]] || +5 ft.
|- class="{{Odd-Even}}"
|6th||class="left" | +4 || +2 || +5 || +2
| class="left" | || +5 ft.
|- class="{{Odd-Even}}"
|7th||class="left" | +5 || +2 || +5 || +2
| class="left" | [[#Precise Shot|Precise Shot]] +4d6, [[#Gunblaze|Gunblaze]] || +5 ft.
|- class="{{Odd-Even}}"
|8th||class="left" | +6/+1 || +2 || +6 || +2
| class="left" | || +5 ft.
|- class="{{Odd-Even}}"
|9th||class="left" | +6/+1 || +3 || +6 || +3
| class="left" | [[#Precise Shot|Precise Shot]] +5d6, || +10 ft.
|- class="{{Odd-Even}}"
|10th||class="left" | +7/+2 || +3 || +7 || +3
| class="left" | [[#Always Ready|Always Ready +2]]|| +10 ft.
|- class="{{Odd-Even}}"
|11th||class="left" | +8/+3 || +3 || +7 || +3
| class="left" | [[#Precise Shot|Precise Shot]] +6d6, || +10 ft.
|- class="{{Odd-Even}}"
|12th||class="left" | +9/+4 || +4 || +8 || +4
| class="left" | || +10 ft.
|- class="{{Odd-Even}}"
|13th||class="left" | +9/+4 || +4 || +8 || +4
| class="left" | [[#Precise Shot|Precise Shot]] +7d6, || +15 ft.
|- class="{{Odd-Even}}"
|14th||class="left" | +10/+5 || +4 || +9 || +4
| class="left" | || +15 ft.
|- class="{{Odd-Even}}"
|15th||class="left" | +11/+6/+1 || +5 || +9 || +5
| class="left" | [[#Precise Shot|Precise Shot]] +8d6 [[#Always Ready|Always Ready +3]] || +15 ft.
|- class="{{Odd-Even}}"
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5
| class="left" | || +15 ft.
|- class="{{Odd-Even}}"
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5
| class="left" | [[#Precise Shot|Precise Shot]] +9d6, || +20 ft.
|- class="{{Odd-Even}}"
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6
| class="left" | [[#Deadeye|Deadeye]] || +20 ft.
|- class="{{Odd-Even}}"
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6
| class="left" | [[#Precise Shot|Precise Shot]] +10d6 || +20 ft.
|- class="{{Odd-Even}}"
|20th||class="left" | +15/+10/+5 || +6 || +12 || +6
| class="left" | [[Always Ready|Always Ready +4]] || +20 ft.
|-class="noalt"
| colspan="42" class="skill" |
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
All of the following are class features of the Hexagunner.
'''Weapon and Armor Proficiency:''' '''Weapon and Armor Proficiency:''' Hexagunners are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]] plus the [[Hexagun (DnD 3.5e Equipment)|hexagun]]. Hexagunners are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].
'''{{#anc:Anchor|Precise Shot}}:''' If given enough time a Alchemical Gunslinger can shoot at a opponent's weak spots with incredible precision dealing extra damage equal to 1d6+1d6/per two levels beyond 1st, using Precise Shot is a full-round action that provokes attacks of opportunity, .
'''{{#anc:Anchor|[[SRD:Quick Draw|Quick Draw]]}}:''' At 1st level, a Gunslinger gains the [[SRD:Quick Draw|Quick Draw]] feat as a Bonus Feat. A Gunslinger may now draw a weapon as a [[SRD:Free Actions|free action]] instead of as a [[SRD:Move Actions|move action]]. They may also now draw a hidden weapon (see the [[SRD:Sleight of Hand Skill|Sleight of Hand skill]]) as a [[SRD:Move Actions|move action]] as a posed to a [[SRD:Standard Actions|standard action]].
'''{{#anc:Anchor|Longshot Range Bonus}}:''' At 4th level, a Gunslinger can use Precise Shot at longer range than normal, however, for every 5 ft. the target beyond normal Precise Shot range the Precise Shot deals 1d6 points less damage and a Alchemical Gunslinger cannot deal Precise Shot damage at longer range beyond 30 ft. than shown on the Longshot Range Bonus table.
'''{{#anc:Anchor|Speed Loader}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a Gunslinger has become so adept with his weapon - the hexagun - that he may now reload it as a [[SRD:Move Actions|move action]]. However this does still provoke an [[SRD:Attack of Opportunity|attack of opportunity]] if the Gunslinger should reload in an an enemies threatened squares.
'''{{#anc:Anchor|Gunblaze}}:''' At 7th level, a Gunslinger can fire multiple bullets at once allowing you to gain a extra attack when you use your Precis Shot ability however all your attacks during the round you use this ability take a -2 penalty at 14th level a Gunslinger gains a third ttack when he uses this ability.
'''{{#anc:Anchor|Deadeye}}:''' at 18th level, a Hexagunner can now add his [[Intelligence]] bonus to the extra damage when using the ''Precise Shot'' ability. For example a 7th level Hexagunner with a +2 [[Intelligence]] modifier can now deal 4d6+2 extra damage as a pose to the regular +4d6.
====Ex-Hexagunners====
====Epic Hexagunner====
{| class="{{zebra d20}}"
|+ class="epic" |
<div>{{#anc:Anchor|Table: The Epic Hexagunner}}</div> <br> Hit Die: d6
<br>
|-
! Level !! Special !! [[#Sidestep Speed Bonus|Sidestep<br>Speed Bonus]]
|- class="{{Odd-Even}}"
| 21st || class="left" | [[#Steady Aim|Steady Aim]] +11d6 || +70 ft.
|- class="{{Odd-Even}}"
| 22nd || class="left" | || +70 ft.
|- class="{{Odd-Even}}"
| 23rd || class="left" | [[#Steady Aim|Steady Aim]] +12d6 || +70 ft.
|- class="{{Odd-Even}}"
| 24th || class="left" | [[#Bonus Feat|Bonus Feat]] || +80 ft.
|- class="{{Odd-Even}}"
| 25th || class="left" | [[#Steady Aim|Steady Aim]] +13d6 || +80 ft.
|- class="{{Odd-Even}}"
| 26th || class="left" | || +80 ft.
|- class="{{Odd-Even}}"
| 27th || class="left" | [[#Steady Aim|Steady Aim]] +14d6 || +90 ft.
|- class="{{Odd-Even}}"
| 28th || class="left" | [[#Bonus Feat|Bonus Feat]] || +90 ft.
|- class="{{Odd-Even}}"
| 29th || class="left" | [[#Steady Aim|Steady Aim]] +15d6 || +90 ft.
|- class="{{Odd-Even}}"
| 30th || class="left" | || +100 ft.
|-class="noalt"
| colspan="42" class="skill" |
'''Class Skills: 4 + [[SRD:Intelligence|Int]] modifier skill points per level.'''
'''[[#Sidestep Speed Bonus|Sidestep Speed Bonus]]''' The epic Hexagunners’s speed when wearing none or light armor increases by 10 feet every three levels higher than 18th.
'''{{#anc: Anchor| Bonus Feats }}:''' The epic Hexagunner gains a bonus feat (selected from the list of epic Hexagunner bonus feats) every four levels after 20th.
''Epic Hexagunner Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Instant Reload|Instant Reload]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].
'''Skill Selection:''' Pick a number of skills equal to 5 + [[Int]] modifier.
{| class="{{zebra d20}}"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class="{{Odd-Even}}"
| class="left" | [[Bluff]] || 4 Ranks || [[Charisma]] || &mdash;
|- class="{{Odd-Even}}"
| class="left" | [[Concentration]] || 4 Ranks || [[Constitution]] || &mdash;
|- class="{{Odd-Even}}"
| class="left" | [[Gather Information]] || 4 Ranks || [[Charisma]] || &mdash;
|- class="{{Odd-Even}}"
| class="left" | [[Hide]] || 4 Ranks || [[Dexterity]] || &minus;1
|- class="{{Odd-Even}}"
| class="left" | [[Move Silently]] || 4 Ranks || [[Dexterity]] || &minus;1
|- class="{{Odd-Even}}"
| class="left" | [[Open Lock]] || 4 Ranks || [[Intelligence]] || &mdash;
|- class="{{Odd-Even}}"
| class="left" | [[Sleight of Hand]] || 4 Ranks || [[Dexterity]] || &minus;1
|- class="{{Odd-Even}}"
| class="left" | [[Tumble]] || 4 Ranks || [[Dexterity]] || &minus;1
|}
Characters with ranks in [[Knowledge]] (local) can research Hexagunners to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
{| class="{{zebra d20}}"
|+ [[Knowledge]] (local)
! DC || class="left" | Result
|- class="{{Odd-Even}}"
| 5 || class="left" | A Hexagunner commonly uses a Hexagun weapon for his purposes.
|- class="{{Odd-Even}}"
| 10 || class="left" | A Hexagun has a tendancy to lockup or backfire if used incorrectly.
|- class="{{Odd-Even}}"
| 15 || class="left" | The names of all local Hexagunner gangs.
|- class="{{Odd-Even}}"
| 20 || class="left" | The location of the local Hexagunner gang's hideout.
|}
''"Gods above..."'' Trobruk would rub his temple if his hands weren’t now bound by thick, coarse rope....
''EL 8:'' {{:Shotglass Johnson (DnD 3.5e NPC)}}
----
{{DnD 3.5e Base Classes Breadcrumb}}[[Category:DnD3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
[[Category:Combat-Focused]]

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