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''Wrath of Arkay''
==Ranger Druid Spells==
==Druid Paladin Spells==
'''4th Level'''
''Flames of Purity''
==PaladinRanger Spells== '''4th Level''' ''Flames of Purity''
==Sorcerer/Wizard Spells==
|school=Evocation
|desc=Good
|lvl=[[SRD:Cleric Spell List|Cleric]] 3, [[SRD:Druid Spell List|Druid]] 4, [[SRD:Paladin Spell List|Paladin]] 4, Vampire Hunter Domain 3
|comp=V, S
|casttime=standard action
''[[SRD:Spell Descriptions#Material (M)|Material Component]]:'' Herds, oils, and incense worth at least 1,000gp. A worked emerald of flawless quality that is worth at least 10,000gp. The magic of the ritual turns the emerald to dust, regardless of whether or not the ritual was completed.
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]:'' Casting this spell costs 5,000 XP. The reverse of this spell only costs 1,000 XP.
{{3.5e Spell
Undead creatures caught within this spell suffer 10d6 damage per round. This damage comes directly from a divine source, and therefore cannot be resisted by any mortal means. Vampires treat this damage as anti-vampire damage for all intents and purposes, although it still cannot be resisted by any mortal means. Arkay despises Purebloods more than any other form of undead, and his spite is made very clear to Purebloods caught in this spell. Purebloods suffer maximum damage from this spell. Undead slain by a Wrath of Arkay spell are also disintegrated.
''Arcane [[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A worked amethyst worth at least 15,000 gpand a hollow glass orb 1 foot in diameter. The amethyst must be placed inside the orb.
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]:'' The power of this spell taps directly into Arkay’s divine power. The strain of doing this permanently drains the caster of 1,000 XP.
 
==Epic Spells==
 
{{OGL Top}}
{{3.5e Epic Spell
| name=Elkior’s Command
| school=Necromancy
| desc= Evil
| sdc=???
| comp=V, S
| time=1 minutes
| range=300ft. radius centered on you
| tsea=t
| subj=Undead
| dur=Permanent
| save=Will negates
| sr=No
| todev=???
}}
 
This powerful spell was created by the necromancer Elkior in order to wrest control of even the most strong willed undead. Elkior used this spell to take control of a young Pureblood princess, who’s power he used bring the great kingdom of Ardoney to its knees and become its new ruler. The Pureblood eventually escaped his control, and subsequently ripped Elkior apart.
 
Take control of up to 10 x your caster level in HD of undead. Undead normally immune to being controlled, such as a Pureblood, are not immune to this spell. Undead with less than 20 HD do not get a saving throw to resist this spell. Undead with 20 or more HD get a saving throw at a -10 penalty made to resist commands that go against its nature, although it may only resist any given command once per day. If it succeeds its saving throw, it is able to take back enough control to resist that command, and only that command. It no longer suffers the -10 penalty to resist commands it has resisted in the past. You cannot take control of an undead creature with more HD than your caster level. If an undead creature’s effective HD are higher than normal for the purposes of resisting turning or rebuking, such as undead with Turn Resistance, use those effective HD in place of its normal HD for the purposes of determining how much HD it contributes to the limit of control of this spell, as well as whether or not it is able to resist commands. Undead you control with this spell do not count towards your normal limit of HD of undead that you may control.
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