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→Class Features
7. At 7th level, they gain [[SRD:Duelist#Acrobatic_Charge|acrobatic charge]].<br/>
11. At 11th level, they gain [[SRD:Lucky|lucky]] with all weapons, adding no modifiers immediately, but adding an additional +1 to the re-roll at levels 14, 17, and 20.<br/>
14. At 14th level, they gain [[SRD:Battle_Juggernaut_(3.5e_Class)#Weakening_Critical|weakening critical]].<br/>18. At 18th level, they gain [[SRD:Battle_Juggernaut_(3.5e_Class)#Wounding_Critical|wounding critical]].
'''Pirate Specialty {{Ex}}''' - At first level, pirates gain one skill from the following list: Profession(sailor), Profession(pilot), Profession(river rafter), or Ride. He gains one rank in this skill immediately and one every subsequent class level hereafter. This rank does not subtract from ranks available upon each level-up. If more space is needed on the character sheet for multiple professions, replace a Knowledge skill. Pirates gain another specialty at levels 9 and 17.