9,698
edits
Changes
m
→Class Features: Link-making
'''{{Anchor|Unarmed Mastery}} {{Ex}}:''' Viewtiful Captain levels stack with Viewtiful Warrior levels (and [[SRD:Monk|monk]] levels) to determine the damage dealt by [[Viewtiful Warrior (3.5e Class)#Unarmed Mastery|unarmed attacks]] and what forms of damage reduction they can bypass. In addition, Viewtiful Captain levels count equally to Viewtiful Warrior and monk levels in determining how many times a character can use [[SRD:Stunning Fist|Stunning Fist]] per day (well, before having to power it with VFX, that is).
'''{{Anchor|Smite Crime}} ({{Su)}}:''' Once per day per Viewtiful Captain level, the Viewtiful Captain can declare any attack he makes to be a smite crime attack. He adds his Charisma bonus to his attack roll (stacking with bonuses he gains from using his VFX powers) and may add his Viewtiful Captain level ×3 plus ½ his Viewtiful Warrior level to the damage roll, but only if the target of his attack is chaotic or evil. If the Viewtiful Captain accidentally smites a creature that is not chaotic or evil, that smite has no effect but is still used up for the day. A Viewtiful Captain may not smite while out of VFX.
'''{{Anchor|Mighty Leap}} ({{Ex)}}:''' Viewtiful Captains are natural-born leapers. A Viewtiful Captain can jump twice as high as an ordinary member of his race, before taking feats, other class abilities, skill tricks, ongoing spell effects, magic items, etc. into account. This extra jump height also applies to his Double Jump. This class ability is not lost if the Viewtiful Captain runs out of VFX.
'''{{Anchor|Aura Select}} ({{Su)}}:''' From 2nd level onwards, whenever the Viewtiful Captain gains an aura from [[Viewtiful Warrior (3.5e Class)#VFX Mach Speed|VFX Mach Speed]] or [[Viewtiful Warrior (3.5e Class)#VFX Replay|VFX Replay]], he can choose whether to generate a [[Viewtiful Warrior (3.5e Class)#Fire Aura|fire]] or [[Viewtiful Warrior (3.5e Class)#Lightning Aura|lightning]] aura. (Normally, the element of the aura is determined by the VFX power that was used.)
'''{{Anchor|Shield Aura}} ([[Su]], VFX):''' Starting at 2nd level, the Viewtiful Captain has an aura that protects him from attacks as long as he has VFX. This aura has 10 temporary hit points per Viewtiful Captain level plus 5 temporary hit points per Viewtiful Warrior level, and can absorb up to 10 points of damage per Viewtiful Captain level from a single attack. If the aura is breached, the Viewtiful Captain is as vulnerable to attack as any other character. He may not refresh the aura while it is up, but on his next turn after the aura is breached, the aura is regenerated with full temporary hit points.
If the Viewtiful Captain would be [[SRD:Dazed|dazed]], [[SRD:Stunned|stunned]], [[SRD:Paralyzed|paralyzed]], instantly slain, or [[SRD:Petrified|petrified ]] for any reason and has his aura up, the aura instantly disperses as if reduced to 0 hit points, completely negating the hazard in the process. The aura regenerates at the start of the Viewtiful Captain's next turn, as usual. He cannot regenerate his aura if dazed, stunned, or paralyzed.
'''{{Anchor|Dramatic Presence}} ({{Ex)}}:''' A Viewtiful Captain of 3rd level or higher adds his Charisma modifier to his maximum number of VFX points. This class feature can only be gained once from any source; it does not stack with itself. <!--The Viewtiful Captain prestige class is the only way to get this ability before epic levels - this is intentional. Since it offers fewer special perks than Viewtiful Shogun or Viewtiful Monarch, the perks it does have need to be made apparent sooner.-->
{{underbar|Wow, that quickly?|The Viewtiful Captain prestige class is the only way to get this ability before epic levels - this is intentional. Since it offers fewer special perks than the [[Viewtiful Shogun (3.5e Prestige Class)|Viewtiful Shogun]] or [[Viewtiful Monarch (3.5e Prestige Class)|Viewtiful Monarch]], the perks it does have need to be made apparent sooner.}} '''{{Anchor|VFX Float}} ([[Su]], VFX):''' If there's one law Viewtiful Captains ''don't'' respect, it's the law of gravity. Starting at 3rd level, a Viewtiful Captain in midair can use a free or immediate action to "lock" his altitude, neither rising nor falling through the air. He can move laterally however he pleases, as if hovering, at twice his base land speed with perfect maneuverability. This is not considered sufficient stabilization to use [[Viewtiful Warrior (3.5e Class)#Double Jump|Double Jump]] again if it's already been used, nor does it allow another use of [[Viewtiful Warrior (3.5e Class)#Red Hot Kick|Red Hot/Cool Blue Kick]] if it's already been used twice.
Though called a VFX ability, VFX Float doesn't consume any VFX at all. The Viewtiful Captain can continue hovering all day if he has to... scratch that, he can stay in midair for as long as he can stay awake, as long as he doesn't use up all his VFX.
'''{{Anchor|VFX Storm}} (VFX):''' As a standard action, a Viewtiful Captain of 4th level or higher can use a standard action to call down 5 bolts of lightning or fire. This works like the [[SRD:Call Lightning|''call lightning'']] spell, except that all 5 bolts are called down simultaneously. Each of the bolts must strike a different square, and each bolt does 2d8 electricity or fire damage (for lightning and fire bolts, respectively) per level. Using this ability costs 4 VFX, and the ability cannot be used 2 turns in a row.
'''{{Anchor|VFX Pound}} ([[Su]], VFX):''' From 4th level onwards, when the Viewtiful Captain dives towards the ground via [[Viewtiful Warrior (3.5e Class)#VFX Zoom|VFX Zoom]], he may charge himself with lightning or fire as he does so. This doubles his damage both while descending and upon landing, with half of the damage being physical and half of the damage being of the chosen element. In addition, the hazard radius of the shockwave is tripled.
Though labeled as a VFX ability, VFX Pound consumes no VFX. It's considered to be part of the [[Viewtiful Warrior (3.5e Class)#VFX Zoom|VFX Zoom]] ability.
'''{{Anchor|Regenerating Aura}} ({{Su)}}:''' Starting at 5th level, the Viewtiful Captain's aura regains 3 hit points per round if damaged.
'''{{Anchor|VFX Mach Speed}}/{{Anchor|VFX Replay}} (VFX):''' At 6th level, the Viewtiful Captain gains [[Viewtiful Warrior (3.5e Class)#VFX Mach Speed|VFX Mach Speed]] or [[Viewtiful Warrior (3.5e Class)#VFX Replay|VFX Replay]] - whichever one he didn't take as a Viewtiful Warrior.