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|text=Until the start of your next turn, all damage you sustain other than cold or negative energy damage is converted to nonlethal damage.
If you already have regeneration, you instead cure yourself of an amount of nonlethal damage equal to 2× your initiator level. If you are a xenotheric creature, you may pay a bio-energy charge to cure yourself of both lethal and nonlethal damage, or you may take a point of bio-energy drain to cure yourself of vile, lethal, and nonlethal damage.
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