Changes

Jump to: navigation, search

User:Aarnott/Lego Bin 13

1,379 bytes removed, 01:02, 5 November 2013
m
no edit summary
|-
|5th||class="left" | +3 || +1 || +4 || +1
| class="left" | [[#Bonus Luck Feat|Bonus Luck Feat]], [[#Channel Luck|Channel Luck]] (1 extra card), [[#Nimble Thrower|Nimble Thrower]]
|-
|6th||class="left" | +4 || +2 || +5 || +2
|-
|7th||class="left" | +5 || +2 || +5 || +2
| class="left" | [[#Fortune's FriendLucky Shot|Fortune's FriendLucky Shot]]
|-
|8th||class="left" | +6/+1 || +2 || +6 || +2
|-
|9th||class="left" | +6/+1 || +3 || +6 || +3
| class="left" | [[#Dispelling Card|Dispelling Card]]
|-
|10th||class="left" | +7/+2 || +3 || +7 || +3
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5
| class="left" | [[#Dispelling Card|Dispelling Card]] (swift action)
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +6
| class="left" | [[#Dispelling Card|Dispelling Card]] (free action), [[#Peek|Peek]] (6 cards)
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +6
'''{{Anchor|Reroll}} ([[Ex]]):''' As a free action that costs 1 luck point, you can make a luck reroll or activate a luck feat as if you used a luck reroll. You can spend an additional luck point to remove the top card from your deck and apply 1/3 its face value to the reroll. You can only reroll a roll once.
'''{{Anchor|Flashy Shuffle}} ([[Su]]):''' Starting at second 2nd level, you can shuffle your deck and in the process enchant one or more creatures in close range (30 ft. +5 ft. per 2 class levels). Choose one of the following effects and its targets, using the action type shown in the table and spending the number of luck points shown in the table, and then draw a single card from your deck to determine the DC. Reshuffle your deck afterwards.
{| class="zebra d20"
The target gets to make a Will save DC 8 + 1/3 the card's face value + 1/2 your HD + your charisma modifier to avoid the effect. You can continue to shuffle your deck as a move action each round to prolong the effect (which does not cost additional luck points), but the target gets a new saving throw each round at the original DC. This is a mind-affecting enchantment effect.
'''{{Anchor|Gambit}} ([[Su]]):''' At second 2nd level, as a move action, you can manipulate luck so that it will be more extreme: both really good for you and potentially really bad for you. Choose a target creature in close range (30 ft. + 5 ft. per 2 class levels). Once per round, if that creature deals you are dealt damage to youfrom an attack, remove and add to the damage the face values of a number of cards equal to 1 + 1 per 5 class levels from your deck . You take additional damage equal to the maximum you could use with Channel Lucktotal face values of these cards. When making an attack roll against that creature, you get a +1 bonus to the attack roll per 4 character levels and you roll two dice and choose the better value. You can cancel the gambit as a move action that costs 1 luck point.
 
'''{{Anchor|Flick of the Wrist}} ([[Ex]]):''' At 4th level, with the right flick of your wrist, you can throw 2 cards at a time. Whenever you take a full-attack action, you can choose to take a -2 penalty to attack rolls to have your throwing cards deal 2d2 damage until your next turn.
 
'''{{Anchor|Bonus Luck Feat}}:''' At 5th, 10th, 15th, and 20th level, you get a bonus luck feat.
 
'''{{Anchor|Lucky Shot}} ([[Ex]]):''' At 7th level, you can rely on luck, rather than precision to help you hit your targets. As a result, you are able to fling cards recklessly and quickly. As a standard action, you can spend 2 luck points to make a full attack action with your throwing cards.
 
'''{{Anchor|Deck of Illusions}} ([[Su]]):''' At 8th level, as a standard action that costs 2 luck points, you can draw a card from your deck and use it as if you drew it from a ''[[SRD:Deck of Illusions|Deck of Illusions]]''. If the card would not normally be in a Deck of Illusions, keep drawing cards (and removing them from the deck) until one that is feasible is found. If the deck is exhausted before a card is found, this ability fails.
 
'''{{Anchor|Aces High}} ([[Ex]]):''' At 12th level, your aces now have a face value of 14.
 
'''{{Anchor|Exploding Dice}} ([[Ex]]):''' At 13th level, whenever you rolls the maximum result on a die for a damage roll, roll the die again and add the result to the total damage you deal. Repeat this process until any result other than the maximum result is rolled.
<span style="color:red">TODO: Stuff below here needs to be reconsidered</span>
'''{{Anchor|High Low}} ([[Su]]):''' At third 3rd level, you have learned to give yourself the opportunity for a third chance when your luck runs out and a second chance just wasn't good enoughX. Whenever you fail a luck rerollY happens, you can, as a free action, spend 1 luck point to try again. Draw a card from your deck. You must guess and announce whether the next card has a higher or lower face value. Draw the card to check. If you are correct, you can reroll the attack roll, saving throw, or skill check again (taking the new result even if it is lower just like a regular luck reroll)Z.  
<span style="color:red">TODO: Three rerolls is a bit much, but I like the guess high or low mechanic.</span>
'''{{Anchor|Flick of the Wrist}} ([[Ex]]):''' At fourth level, as a standard action, a gambler can throw 2 cards, making two separate attack rolls, from his deck of cards at a single opponent. For each card that hits, he regains a number of luck points equal to his charisma bonus / 4 (minimum 1 point per card) in addition to the card's normal damage.
'''{{Anchor|Bonus Luck Feat}}:''' At 5th, 10th, 15th, and 20th level, the gambler gets a bonus feat with the luck descriptor.
'''{{Anchor|Nimble Thrower}} ([[Ex]]):''' At 5th level, a gambler can spend 2 luck points to make a full attack action with a thrown weapon as a standard action. He can only use this ability if he moves at most half his movement speed before this ability this turn (and cannot more more than half his movement speed after this ability this turn).
'''{{Anchor|Fortune's Friend}} ([[Ex]]):''' At 7th level, the gambler rolls 1d6 and adds it to the result of any luck reroll he makes.
'''{{Anchor|Deck of Illusions}} ([[Su]]):''' At 8th level, as a standard action that costs 2 luck points, the gambler can draw a card from his deck and use it as if he had drawn a card from a ''[[SRD:Deck of Illusions|Deck of Illusions]]''. If the card would not normally be in a Deck of illusions, keep drawing cards (and removing them from the deck) until one that is feasible is found. If the deck is exhausted before a card is found, this ability fails.
'''{{Anchor|Dispelling Card}} ([[Su]]):''' At 9th level, as a standard action that costs 1 luck point, the gambler can throw a card at a creature and, in addition to damage, have it cast a targeted ''[[SRD:Dispel Magic|Dispel Magic]]'' on the creature if it hits. The caster level is equal to 1/2 the gambler's HD + the face value of the card.
At 16th level, he can activate this ability as a swift action that applies to the next card he throws on his turn.
'''{{Anchor|Up the Sleeve}} ([[Su]]):''' At 18th 11th level, whenever a gambler uses Peek, he can use this take one of the cards and hold it up his sleeve instead of putting it back on top of his deck. Whenever he would draw a card for any other gambler ability as a free action when , he throws a can instead use the card up his sleeve. The card returns to the deck if it isn't used in 5 minutes. He can only have it apply to that one cardup his sleeve at a time
'''{{Anchor|Up the Sleeve}} ([[Su]]):''' At 11th level, whenever a gambler uses Peek, he can take one of the cards and hold it up his sleeve instead of putting it back on top of his deck. Whenever he would draw a card for any other gambler ability, he can instead use the card up his sleeve. The card returns to the deck if it isn't used in 5 minutes. He can only have one card up his sleeve at a time.
'''{{Anchor|Aces High}} ([[Ex]]):''' At 12th level, the gambler's aces now have a face value of 14.
'''{{Anchor|Exploding Dice}} ([[Ex]]):''' At 13th level, whenever the gambler rolls the maximum result on a die for a damage roll, he rolls the die again and adds the result. He continues doing this until any result other than the maximum result is rolled.
'''{{Anchor|Loved by Lady Luck}} ([[Ex]]):''' At 14th level, whenever the gambler uses a luck reroll and the reroll succeeds, he gains back 1 luck point.

Navigation menu