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Elemental Plane of Chaos (3.5e Location)

305 bytes removed, 07:39, 14 August 2009
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| 1 || style="text-align: left;" | Open Plains
|- class="even"
| 2 || style="text-align: left;" | Mountain Terrain
|-
| 3 || style="text-align: left;" | Deep Ocean
|- class="even"
| 4 || style="text-align: left;" | Shallow Pond or River
|-
| 5 || style="text-align: left;" | Underground Caves
|- class="even"
| 6 || style="text-align: left;" | Burning Desert
|-
| 7 || style="text-align: left;" | Freezing Snowfields
|- class="even"
| 8 || style="text-align: left;" | Burning Wildfire
|-
| 9 || style="text-align: left;" | Urban City
|- class="even"
| 10 || style="text-align: left;" | Roll again for terrain, Ethereal Plane version
|-
| 11 || style="text-align: left;" | Roll again for terrain, Shadow Plane version
|- class="even"
| 12 || style="text-align: left;" | Roll again for terrain, powerful stormy weather
|-
|-
| 2-3 || style="text-align: left;" | Immune to any further effects.
|- class="even"
| 4 || style="text-align: left;" | Heal 5d6 damage.
|-
| 5 || style="text-align: left;" | Heal 3d6 damage.
|- class="even"
| 6 || style="text-align: left;" | Heal 1d6 damage.
|-
| 7 || style="text-align: left;" | Next action that effects subject is negated.
|- class="even"
| 8 || style="text-align: left;" | Personal lighting changes. Subject changes colors strangely.
|-
| 9 || style="text-align: left;" | Fort Save vs Deafen for 1 minute DC 15.
|- class="even"
| 10 || style="text-align: left;" | Fort Save vs Blind for 1 minute DC 15.
|-
| 11 || style="text-align: left;" | Fort Save vs poison for 1 minute DC 15.
|- class="even"
| 12 || style="text-align: left;" | Hair falls out and regrows in a new color over the course of 3 rounds.
|-
| 13 || style="text-align: left;" | Subject vanishes for 5 rounds as they catapult into the future.
|- class="even"
| 14 || style="text-align: left;" | Subject gains a dazed, puzzled duplicate of themselves, and next round they vanish, catapulted back 1 round.
|-
| 15 || style="text-align: left;" | Subject may attempt a skill check untrained as if they had half a rank in them. Lasts for 1 minute or until used.
|- class="even"
| 16 || style="text-align: left;" | Subject swells painfully for 1 round. Unable to take any actions, but not helpless.
|-
| 17 || style="text-align: left;" | Roll a d20. Subject healed for that much.
|- class="even"
| 18 || style="text-align: left;" | Roll a d20. Subject harmed for that much.
|-
| 19 || style="text-align: left;" | Subject must make a DC 19 Fort save or Drown.
|- class="even"
| 20 || style="text-align: left;" | Roll twice on the chart.
|-
| 21-23 || style="text-align: left;" | No effect at all.
|- class="even"
| 24 || style="text-align: left;" | Subject teleported in a random direction, 10 feet.
|-
| 25 || style="text-align: left;" | Subject teleported in a random direction, 100 feet.
|- class="even"
| 26 || style="text-align: left;" | Subject teleported in a random direction, 1000 feet.
|-
| 27 || style="text-align: left;" | Random encounter with hostile creatures who spontaneously form, any plane's creatures possible.
|- class="even"
| 28 || style="text-align: left;" | Sudden Antimagic Field for 1 round.
|-
| 29 || style="text-align: left;" | All magic items suppressed for 1d4 rounds.
|- class="even"
| 30 || style="text-align: left;" | Unstable terrain, DC 30 Reflex save or fall prone.
|-
| 31 || style="text-align: left;" | You are abruptly subject to a Plane Shift spell as a gate springs up, random destination.
|- class="even"
| 32 || style="text-align: left;" | Blood boils, take 10d6 fire damage and DC 20 Fort save vs fatigue.
|-
| 33 || style="text-align: left;" | Skin freezes, take 10d6 cold damage and DC 20 Fort save vs damaged skin for -2 AC for 1 minute.
|- class="even"
| 34 || style="text-align: left;" | Subject expends all spells as if they just cast them, and gains temporary hp equal to the number of spells lost.
|-
| 35 || style="text-align: left;" | Subject sees things super quick, resulting in sensory overload. Act as if Confused for 1 minute, no save.
|- class="even"
| 36 || style="text-align: left;" | You dissolve into the plane if you fail a DC 10 Fort save, on a success you take 1d6+10 damage.
|-
| 37 || style="text-align: left;" | You dissolve into the plane if you fail a DC 20 Fort save, on a success you take 3d6+20 damage.
|- class="even"
| 38 || style="text-align: left;" | You dissolve into the plane if you fail a DC 30 Fort save, on a success you take 5d6+30 damage.
|-
| 39 || style="text-align: left;" | Take 3d6 damage from spacial tearing, DC 20 Fort save negates.
|- class="even"
| 40 || style="text-align: left;" | You dissolve into the plane, no save. Your body is lost and you die.
|-
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{{3.5e Environments Breadcrumb}}
[[Category:DnD]]
[[Category:3.5e]]
[[Category:User]]
[[Category:Environment]]

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