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Talk:Wand Wizard (3.5e Alternate Class Feature)

1,448 bytes added, 15:51, 6 March 2014
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::::'''Operating without a wand:''' A Wand Wizard can cast spells without their wands, however they have a -2 penalty to hit and the DCs of their spells. In addition they are unable to cast the two highest spell levels they have. (Minimum 1st level)
::::I really dislike the wording of the second one. Opinions?[[User:The Dire Reverend|The Dire Reverend]] 18:05, 12 June 2012 (UTC)
 
:::::I really like this ACF, to me it gives good value for money as it were. It gives the benefits of the eschew materials feat, even better as it also does away with focuses aside from the wand itself. Plus the wand is a weapon and does away with somatic components as well. To me, that sounds like it also negates the arcane spell failure chance from armour. That's a pretty good deal right there. Neither the ACF, nor the Magic Wand item, state that you can only have one wand. Sure if you got disarmed of your sweet magically augmented wand you would be pissed, but I don't see why we need special abilities like Wand Recall or Operating without a wand to rectify it. Simply pull out your backup wand. In fact any wizard above level 5 or so is going to have more than one wand anyway if wands are limited to 100 spell levels worth of spells stored in them like a spellbook. Another feature is that the ACF and item make no mention of a GP cost to store spells in it like a spellbook, which helps avoid one of the biggest money sinks of being a wizard. So sure, your great wand got knocked out of your hand, but you can always pick it up after the fight is over to get it's magical effects and the spells stored in it back. After all you don't absolutely need that particular wand back until it's time to prepare spells. Just my thoughts. [[User:Tunganation|Tunganation]] ([[User talk:Tunganation|talk]]) 15:51, 6 March 2014 (UTC)
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