0
edits
Changes
no edit summary
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex.
{| class="zebra d20"
|+
<div>{{#anc:Anchor|Table: The Wizard}}</div>
[[SRD:Hit Dice|Hit Die]]: d4
|-
! rowspan="2" | Special
! colspan="10" | [[#Spells|Spells per Day]]
|- {{#vardefine:odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|- class="{{Odd-Even}}"
|1st|| class="left" | +0 || +0 || +0 || +2
| class="left" | [[#Familiar|Summon Familiar]], [[#Scribe Scroll|Scribe Scroll]]
|3||1||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|2nd|| class="left" | +1 || +0 || +0 || +3
| class="left" |
|4||2||—||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|3rd|| class="left" | +1 || +1 || +1 || +3
| class="left" |
|4||2||1||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|4th||class="left" | +2 || +1 || +1 || +4
| class="left" |
|4||3||2||—||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|5th||class="left" | +2 || +1 || +1 || +4
| class="left" | [[#Bonus Feats|Bonus Feat]]
|4||3||2||1||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|6th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|4||3||3||2||—||—||—||—||—||—
|- class="{{Odd-Even}}"
|7th||class="left" | +3 || +2 || +2 || +5
| class="left" |
|4||4||3||2||1||—||—||—||—||—
|- class="{{Odd-Even}}"
|8th||class="left" | +4 || +2 || +2 || +6
| class="left" |
|4||4||3||3||2||—||—||—||—||—
|- class="{{Odd-Even}}"
|9th||class="left" | +4 || +3 || +3 || +6
| class="left" |
|4||4||4||3||2||1||—||—||—||—
|- class="{{Odd-Even}}"
|10th||class="left" | +5 || +3 || +3 || +7
| class="left" | [[#Bonus Feats|Bonus Feat]]
|4||4||4||3||3||2||—||—||—||—
|- class="{{Odd-Even}}"
|11th||class="left" | +5 || +3 || +3 || +7
| class="left" |
|4||4||4||4||3||2||1||—||—||—
|- class="{{Odd-Even}}"
|12th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" |
|4||4||4||4||3||3||2||—||—||—
|- class="{{Odd-Even}}"
|13th||class="left" | +6/+1 || +4 || +4 || +8
| class="left" |
|4||4||4||4||4||3||2||1||—||—
|- class="{{Odd-Even}}"
|14th||class="left" | +7/+2 || +4 || +4 || +9
| class="left" |
|4||4||4||4||4||3||3||2||—||—
|- class="{{Odd-Even}}"
|15th||class="left" | +7/+2 || +5 || +5 || +9
| class="left" | [[#Bonus Feats|Bonus Feat]]
|4||4||4||4||4||4||3||2||1||—
|- class="{{Odd-Even}}"
|16th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|4||4||4||4||4||4||3||3||2||—
|- class="{{Odd-Even}}"
|17th||class="left" | +8/+3 || +5 || +5 || +10
| class="left" |
|4||4||4||4||4||4||4||3||2||1
|- class="{{Odd-Even}}"
|18th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|4||4||4||4||4||4||4||3||3||2
|- class="{{Odd-Even}}"
|19th||class="left" | +9/+4 || +6 || +6 || +11
| class="left" |
|4||4||4||4||4||4||4||4||3||3
|- class="{{Odd-Even}}"
|20th||class="left" | +10/+5 || +6 || +6 || +12
| class="left" | [[#Bonus Feats|Bonus Feat]]
|4||4||4||4||4||4||4||4||4||4
|-class="noalt"
| colspan="42" class="skill" |
'''[[SRD:Class|Class]] Skills (2 + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/>
'''Weapon and Armor Proficiency:''' Wizards are proficient with the [[SRD:Club|club]], [[SRD:Dagger|dagger]], [[SRD:Heavy Crossbow|heavy crossbow]], [[SRD:Light Crossbow|light crossbow]], and [[SRD:Quarterstaff|quarterstaff]], but not with any type of armor or shield. Armor of any type [[SRD:Arcane Spells and Armor|interferes]] with a wizard’s movements, which can cause her spells with somatic components to fail.
'''{{#anc:Anchor|Spells}}:''' A wizard casts arcane spells which are drawn from the [[SRD:Sorcerer/Wizard Spell List|sorcerer/wizard spell]] list. A wizard must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the wizard must have an [[SRD:Intelligence|Intelligence]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a wizard’s spell is 10 + the [[SRD:Spell Level|spell level]] + the wizard’s [[SRD:Intelligence|Intelligence]] modifier.
Unlike a [[SRD:Bard|bard]] or [[SRD:Sorcerer|sorcerer]], a wizard may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her [[#spellbooks|spellbook]]. While studying, the wizard decides which spells to prepare.
'''{{#anc:Anchor|Bonus Languages}}:''' A wizard may substitute Draconic for one of the bonus languages available to the character because of her race.
'''{{#anc:Anchor|Familiar}}:''' A wizard can obtain a [[SRD:Familiars|familiar]] (see below). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small [[SRD:Animal Type|animal]] and is unusually tough and intelligent. The creature serves as a companion and servant.
The wizard chooses the kind of familiar he gets. As the wizard advances in level, his familiar also increases in power.
A character with more than one [[SRD:Class|class]] that grants a [[SRD:Familiars|familiar]] may have only one familiar at a time.
'''{{#anc:Anchor|[[SRD:Scribe Scroll|Scribe Scroll]]}}:''' At 1st level, a wizard gains [[SRD:Scribe Scroll|Scribe Scroll]] as a bonus [[SRD:Feats|feat]].
'''{{#anc:Anchor|Bonus Feats}}:''' At 5th, 10th, 15th, and 20th level, a wizard gains a bonus [[SRD:Feats|feat]]. At each such opportunity, she can choose a metamagic [[SRD:Feats|feat]], an item creation [[SRD:Feats|feat]], or [[SRD:Spell Mastery|Spell Mastery]]. The wizard must still meet all prerequisites for a bonus [[SRD:Feats|feat]], including [[SRD:Caster Level|caster level]] minimums.
These bonus [[SRD:Feats|feats]] are in addition to the [[SRD:Feats|feat]] that a character of any [[SRD:Class|class]] gets from advancing levels. The wizard is not limited to the categories of item creation [[SRD:Feats|feats]], metamagic [[SRD:Feats|feats]], or [[SRD:Spell Mastery|Spell Mastery]] when choosing these [[SRD:Feats|feats]].
'''{{#anc:Anchor|Spellbooks}}:''' A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for ''[[SRD:Read Magic|read magic]]'', which all wizards can prepare from memory.
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see [[SRD:School Specialization|School Specialization]], below) plus three 1st-level spells of your choice. For each point of [[SRD:Intelligence|Intelligence]] bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any [[SRD:Spell Level|spell level]] or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
====Epic Wizard====
{| class="zebra d20"
|+ class="epic" |
<div>{{#anc:Anchor|Table: The Epic Wizard}}</div>
[[SRD:Hit Dice|Hit Die]]: d4
|- {{#vardefine:odd|0}}
! Level !! Special
|- class="{{Odd-Even}}"
| 21st || class="left" | —
|- class="{{Odd-Even}}"
| 22nd || class="left" | —
|- class="{{Odd-Even}}"
| 23rd || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 24th || class="left" | —
|- class="{{Odd-Even}}"
| 25th || class="left" | —
|- class="{{Odd-Even}}"
| 26th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 27th || class="left" | —
|- class="{{Odd-Even}}"
| 28th || class="left" | —
|- class="{{Odd-Even}}"
| 29th || class="left" | [[#Bonus Feats|Bonus Feat]]
|- class="{{Odd-Even}}"
| 30th || class="left" | —
|-class="noalt"
| colspan="42" class="skill" |
2 + [[SRD:Intelligence|Int]] modifier skill points per level.