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Codex Ranger (3.5e Class)

667 bytes added, 18:29, 14 May 2014
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|special4=[[#Animal Companion|Animal Companion]], [[#Hunt|Hunt]] {{!!}} 0 {{!!}} — {{!!}} — {{!!}} —
|special5=[[#Favored Enemy|2nd Favored Enemy]], [[#Secondary Combat Style|Secondary Combat Style]] {{!!}} 1 {{!!}} — {{!!}} — {{!!}} —
|special6=[[#AcclimatedCombat Style|AcclimatedCombat Style]], [[#Combat StyleIndependent Crafter|Combat StyleIndependent Crafter]] {{!!}} 1 {{!!}} — {{!!}} — {{!!}} — |special7=[[#Acclimated|Acclimated]], [[#Woodland Stride|Woodland Stride]] {{!!}} 1 {{!!}} 0 {{!!}} — {{!!}} —
|special8=[[#Favorite Terrain|2nd Favorite Terrain]], [[#Swift Tracker|Swift Tracker]] {{!!}} 2 {{!!}} 1 {{!!}} — {{!!}} —
|special9=[[#Evasion|Evasion]], [[#Secondary Combat Style|Secondary Combat Style]] {{!!}} 2 {{!!}} 1 {{!!}} — {{!!}} —
Through 3rd level, a ranger has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is equal to her ranger class level -3.
'''{{Anchor|Hunt}}:''' At 4th level a ranger gain the ability to select a quarry as a swift action you, the quarry must be within line of sight of the ranger in order to be eligible. The ranger gain a +2 bonus on hide, listen, spot and move silently when used against her quarry. If the quarry is one of the ranger's favorite enemy it also take 1d4 extra damage per favored enemy point (the bonus to attack and damage granted by favored enemy against the quarry's type) with all successful attack granted by base attack bonus. Her quarry is also under the constant [[SRD:Status|status]] effect until slain or abandonedor if the quarry, the quarry is allowed a will save to negate the status when initially selected as quarry. If a creature spend at least 1 minute out of the ranger's line of sight it cease to be a quarry and is effectively lost. A ranger may not select another quarry until her current quarry is dead or , lost, unconscious or she abdonned abandoned it as a standard action.
At 11th the ranger also gain the benefit of the ''darksstalker'' feat against her quarry, additionally she can deal precision damage at any ranger against her quarried enemy.
If the ranger selects spear fighter, she can choose from the following list whenever she gains a combat style feat: [[Shield and Spear Style (3.5e Feat)|shield and spear style]], [[Impale (3.5e Feat)|impale]], improved trip, [[SRD:Weapon Finesse|weapon finesse]], weapon focus (any spear).
'''{{Anchor|Independent Crafter}}:''' A 6th level ranger know how to be independent, she often need to make her own gears and her own traps. She may use [[SRD:Survival|survival]] instead of any craft check to build traps while in her favorite terrain. Additionally she receive the [[SRD:Craft Magic Arms and Armor|craft magic arms and armor]] feat as a bonus, counting her caster level as if it was equal to her ranger level.  '''{{Anchor|Acclimated}}:''' A 6th 7th level ranger is always under the effect of the [[SRD:Endure Elements|endure elements]] effect while in her favorite terrain.
'''{{Anchor|Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
'''{{Anchor|Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any of his favored terrains, a ranger of 17th level or higher can use the hide skill even while being observed.
'''{{Anchor|Dread Hunter}}:''' A 20th level ranger is a fearsome hunter of epic skill, whenever she hit one of her favored enemy it must make a fortitude save (DC is dexterity or wisdom based) or be [[SRD:Nauseated|nauseated]] or [[SRD:Staggered|Staggered]] (ranger's choice) for 1 round and then [[SRD:Sickened|sickened]] for one minute. If the save succeed the creature is simply [[SRD:Sickened|sickened]] for 3 round and is immune to the effect of dread hunter for an hour.