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Joker (3.5e Prestige Class)

No change in size, 16:06, 22 May 2014
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'''{{Anchor|Killer Clown}} ([[Ex]]):''' At 12th level, so long as he meets the requirements of his Harlequin’s face ability, the Joker can make a special Intimidate check as a move action. If successful, this check causes the enemy to suffer the ''panicked'' condition for a round per Joker level. This is a mind-affecting fear effect.
'''{{Anchor|Annoy the Gods}} ([[Su]]):''' As world-class pranksters, Jeokes Jokers must learn to avoid the curses and transformations of enemies with a sense of humor. Any time a 14th level Joker has spent at least one round as the victim of an effect that could be removed by a ''break enchantment'' effect, the effect is removed.
'''{{Anchor|Prat Fall}} ([[Ex]]):''' At 16th level, any time a Joker strikes an enemy with a sneak attack, the Joker can make a free Trip attack that does not provoke an Attack of Opportunity. This ability cannot be used on any one enemy more than once a round. The Joker may not be tripped if this fails, and it may be used with ranged sneak attacks. The Joker may substitute his Dexterity modifier for his Strength modifier for the opposed test to trip his foe.
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