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Talk:Complete Exotic Proficiency (3.5e Feat)

1,340 bytes added, 04:26, 4 October 2014
Trolling for opinions
:::Bump on this request, it's still open for question. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 02:48, 4 October 2014 (UTC)
 
::::Opinions on this feat I has!
 
::::A month ago, I'd have shrugged my shoulders at the questioning player. Most of the exotics open up really minor things or small numbers boosts, just like most of the martial weapons do over the simples. Spending two feats to gain access to all of them, or spending a level 1 feat and delaying your useful feat progression is already a pretty big deal for most characters, and the ones who have feats to burn could use the help. The odds you carrying multiple different exotics in your golfbag and swapping between them just aren't that high, but more importantly the ''benefits'' of doing so are really marginal. So I'd have said that it wasn't that powerful, it just broadens your options a bit.
 
::::But then some enterprising folk in these parts started writing some exotic weapon / tactical feat hybrid things that were actually interesting and potentially worth spending a feat on EWP to gain access to. And I'm genuinely not sure how I feel about gaining access to all of those at the start of the game, or for the cost of two feats. It's probably fine, but also probably not moderate given the stuff that's going into those weapons. Not sure if you want to exclude them or account for them. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 04:26, 4 October 2014 (UTC)

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