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Warforged-Gr7mm (5e Race)

136 bytes added, 19:35, 17 November 2014
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Warforged Subraces
'''Of Mind and Body''' A tactician has an innate sense of how things work mechanically and magically when it comes to mechanisms and constructs. A Tactician adds double its proficiency made on checks to determine how certain devices work. This includes, but is not limited to, Arcana checks to identify constructs, how a particular magical-mechanical device functions, and even medicine checks on warforged.
 
'''Living Armor''' A tacticain's AC = 12 + Dex or Prof (whichever is higher)
=== Juggernaut ===
'''Ability Score Increase''' +1 Strength
'''Heavy Plating''' This trait replaces the standard racial trait of warforged '''Body of War'''. A warforged's AC becomes 14 15 + Proficiency. This plating is treated as Heavy armor for all intents and purposes and is automatically proficient with heavy armor. A warforged juggernaut always has the disadvantage on stealth checks.
'''Adamantine layers''' A warforged juggernaut reduces each instance of non-adamantine piercing, slashing, and bludgeoning damage by an amount equal to its proficiency bonus.
'''Lasting Injury''' A warforged juggernaut cannot recover hit points from resting.
'''Stability''' A warforged juggernaut has the advantage against effects that would physically move itor knock it prone.
=== Scout ===
'''Ability Score Increase''' +1 Dexterity
'''Light Frame''' It has the advantage on stealth checks even when only lightly obscured. A A scout's AC is 11 + Dex + Profas long as they have their racial plating.
'''Quick Footed''' Add +5 to landspeed
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