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*'''Type:''' Normal (as written above), or any of the special types written below (Kinetic, Psionic, Spell, Fire, etc.).
*'''Strength:''' Determines the amount of [[SRD:Hit Points|hit points]] the shield has. A shield with strength 5 has 5 hit points for every [[SRD:Hit Dice|HD]] the creature or object projecting it has. Default shield strength is 5.
*'''Hardness:''' How much damage a shield absorbs before it starts taking damage. A shield with hardness 5 that takes 13 points of damage from an incoming attack loses 8 of its hit points. A regular (non-hard) shield simply has the default hardness value of 0.
*'''Range:''' How far the shield is projected from its source. A shield with range 30 protects anything within 30 feet of the object or creature projecting it. A regular (non-perimeter) shield simply has the default range of 0. A shield with a range of 0 is effectively skintight. A shield with a range above 0 projects a [[Ward (3.5e Creature Ability)|ward]] of 10 + the number of [[SRD:Hit Dice|HD]] of the creature or object projecting it, that intercepts attacks aimed for creatures within its range.
*'''Recharge Rate:''' How quickly lost shield hit points come back. The general rates are 1 [[SRD:Hit Points|hp]]/[[SRD:Hit Dice|HD]] per hour (Very Slow), per 10 minutes (Slow), per minute (Default), or per [[SRD:Round|round]] (Fast).